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What "wrong"-cultural armours do you guys wear when playing a different culture?

I know a lot of players don't stick to a monotone cultural getup when they play, but a lot of players probably do what I do; try to stick to culturally appropriate armours and weapons for the culture I am playing. I take this mentality with me to smithing as well, where I try to smith and use weapons that suit my characters culture appropriately. But I have some exceptions; I often use animal pelts for shoulder armour when playing as a Vlandian or Imperial. If I play as a Sturgian I may use some Khuzait armour. And if I play as a mercenary or Lord for a different cultural faction than my character is from, I may use a mix of regional armours and use my own culture for a weapon. Example; I played a Nord corsair mercenary for the Empire. I used gilded scale Imperial armour with gilded scale shoulderguards, golden pirate gauntlets and boots, and a brass Aserai helmet with a Nord one handed sword with gilded pummel and handguard. Anyone else give themselves similar cultural restrict...

Ugly and weird generated Floris maps

Hi guys , So I've been having a problem , I've been playing Floris mod for a few hours and it's been super fun except for the generated maps. The problem is that they are so ugly and weird that it affects the gameplay. For example: I was fighting sea raiders and I was close to the water,but the map generates mountains and a forest which slows the gameplay a lot. Is there a way to disable the maps from mods so I can play with the native maps? Or a mod that uses native maps ?

Thanks ❤️❣️❤️❤️



Submitted March 17, 2018 at 11:15AM by Jemoederislkker420 http://ift.tt/2FR7U8P

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