So I was rereading some dev blogs, news articles and rewatching videos. I happen to find this PC gamer article that caught my eye
https://www.pcgamer.com/mount-and-blade-2-is-on-a-mission-to-be-2017s-best-rpg/
And this quote is important;
It explains why Bannerlord has been so long in the making. “We are trying to make the best game we possibly can,” says Ali Erkin, TaleWorlds’ managing director, “and this unfortunately has meant going back to the design board in certain cases, rethinking certain features, or rewriting a piece of code that doesn’t perform as well as it should.” By way of an example, Erkin reveals that the character development system has been reworked three times from scratch. “When all is done and we see a system working really well, we feel that it was worth the extra time and effort,” Erkin continues. “While we missed our 2016 target, we are confident we’ll be able to get the game out in some form this year.”
And this worries me, because Armagan based off this article seems to be overworking the developers and reworking things that he does not like in the game.
This is also combined with the fact that Taleworlds refuses to accept a publisher after their splitting with Paradox, that it starts to resemble Duke Nukem Forever's developement.
https://en.m.wikipedia.org/wiki/Development_of_Duke_Nukem_Forever
"Take-Two needs to STFU ... We don’t want Take-Two saying stupid-ass things in public for the sole purposes of helping their stock. It's our time and our money we are spending on the game. So either we're absolutely stupid and clueless, or we believe in what we are working on."
Sound similar? Armagan Yaruz has the exact same mindset, only in nicer words.
TLDR: Armagan Yaruz is going to drag Bannerlord into development hell.
What are your guy's thoughts?
Submitted May 18, 2018 at 12:06PM by CommercialAssociate https://ift.tt/2rP5B02
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