Skip to main content

Do the consequences of executing lords transfer to the heir of your clan?

This is my first playthrough. My character is now in his 60s and I just had 2 children born. I’m planning to retire him as soon as one of them comes of age. Over the course of this campaign there’s been quite a few lords that I want to track down and execute. So if I start doing that, will my heir inherit all the negative that comes with executing them? submitted by /u/Worth-Consequence247 [link] [comments]

Modding Companion Start Skills - Possible without tools?

So, I've been messing with some light modding lately (yeah, I know, years late to the party), looking at doing some smaller tweaks to troops and the like - I've figured out some basics with the Troops.txt file like upgrade paths (which I did with Viking Conquest's balance mod to weld in the Shieldmaiden Troop Tree mod to it) and have figured out gear (tested it on a basic fix for Sarranid Guards so they're not wearing worse armor than the tier before it), even to switch companion initial gear.

So from there, I thought why not mod companion skills as well while I'm at it? Have some who are specialists actually be specialists right away like it's done in Viking Conquest (adjusting levels appropriately), while others could be blank slates still. However, my google fu has been weak and all I've been able to find are things linking to modding tools and editors.

I don't object to them, but I was hoping to try and keep it 'lightweight' so I could mod it into Diplomacy and such rather than make a full mod from scratch. Is there any resource that identifies what number corresponds to what skill in the file, or at least the logic of the order so I could cross reference it to something else like the character export file? Most of the guides I've found for the Troops.txt file only guided the basics like upgrade paths, attributes, and items.



Submitted April 26, 2019 at 04:29PM by Luke_Danger http://bit.ly/2ZDs8Np

Comments

Popular posts from this blog

TaleWorlds Forums

Back when Bannerlord was announced, I vaguely remember that, in the announcement thread, people were discussing the choice of the title "Bannerlord." Does anyone else remember that? It was a useless topic to discuss, but I kept coming back because I was so hyped about the game and was hoping for more information about it. Submitted December 23, 2018 at 06:27AM by Genghis-Swan http://bit.ly/2PXSwvf

Dickplomacy Reloaded!

Hello everyone! :D I just made a mod, it's called Dickplomacy Reloaded. Basically it adds the functionality that you would find in normal mods, such as Dynamic Troop Trees, Custom Troop Trees, Freelancer, Tournament Play Enhancements, Single Screen Character Creation, and Rubiks World Map into Dickplomacy. ^-^ It also doesn't require WSE, but you still need the older (exe) version of Warband that comes with Dickplomacy. (Though I haven't tested it with the newest version of Warband so it might work.) Also, if you do decide to download it, please ignore (DO NOT USE) the "content options" folder, it is legacy, and the mod is compiled from source with all features. (This mod includes source btw) https://www.nexusmods.com/mbwarband/mods/6243/?tab=description Also, I am hoping to support it in the future, i.e through content updates and bug fixes. I hope everyone likes it!! :D Submitted August 11, 2018 at 09:48PM by amazing_lily https://ift.tt/2KMd9rK

Bannerlord + ArtMoney. Who uses with?

Money -- no problem. Troops -- no problem. Attribute & Focus points -- no problem. Renown -- no problem. Inventory stuff (weapons, armor etc.), food, goods -- no problem. Even smithy stamina is no problem at all. But how do I can search and modify xp for upgrading my battle & other perks? For example: I want crossbow skill 250, what algorithm? Thanks. submitted by /u/kyiv [link] [comments]