Skip to main content

A poem from our Hero

I have a nice wife, a nice fief too, a castle on a hill with a magnificent view. I have fertile lands, and villages that thrive, hundreds of troops who somehow stay alive. My coffers are heavy, my warband is fed, my enemies see my banner and occasionally drop dead. I have horses and armor, silver and grain, a hall full of nobles complaining again. By every measure, I’ve won at this game. I’ve conquered, grown wealthy, and built up my name. Yet I stand on my battlements when the campaigning is done, watching the mountains fade with the sun. My wife is beside me. My kingdom is strong. My vaults overflow. But something feels wrong. I’ve everything a lord could possibly acquire… Maybe what’s missing another fief to desire. submitted by /u/t-o-m-u-s-a [link] [comments]

Sounds like closed beta is in fact on its way.

I can’t screenshot the whole comment so I will paste it here.

“This is another thing we've explained before: developing games is not like producing, say, nails, where if you have to produce 100 nails and you have already made 60 you can say you're 60% on your way. In any creative process, it's much more complicated than that -- something that seems difficult might be solved thanks to a sudden inspiration, while something apparently trivial might prove to be harder than expected. On top of that, games development is an incredibly complex process involving very different teams coordinating in super complex tasks. Giving a percentage as such is potentially misleading -- as some people jokingly say, sometimes the last 30% of the job takes 70% of the time. That's why no software life cycle model uses percentage, instead talking about stages in development. We're in the implementation and testing phase (not in vain we've announced a closed beta soon), which comes just before deployment.”

edit: This come’s from their Facebook page, 12 hours ago.



Submitted April 26, 2019 at 05:24PM by doyourbestalways http://bit.ly/2UJgQ6K

Comments