I can’t screenshot the whole comment so I will paste it here.
“This is another thing we've explained before: developing games is not like producing, say, nails, where if you have to produce 100 nails and you have already made 60 you can say you're 60% on your way. In any creative process, it's much more complicated than that -- something that seems difficult might be solved thanks to a sudden inspiration, while something apparently trivial might prove to be harder than expected. On top of that, games development is an incredibly complex process involving very different teams coordinating in super complex tasks. Giving a percentage as such is potentially misleading -- as some people jokingly say, sometimes the last 30% of the job takes 70% of the time. That's why no software life cycle model uses percentage, instead talking about stages in development. We're in the implementation and testing phase (not in vain we've announced a closed beta soon), which comes just before deployment.”
edit: This come’s from their Facebook page, 12 hours ago.
Submitted April 26, 2019 at 05:24PM by doyourbestalways http://bit.ly/2UJgQ6K
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