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Is there a mod that changes the formation system to the one from Warband?

In Warband you would allocate troops to formations on your party screen. You could put individual troops in formation 1,2, 3 etc. In bannerlord it feels cumbersome having to do it in the battle deployment screen using the sliders. Is there a way to change this? submitted by /u/FingersToKeyboard [link] [comments]

Answering Questions about Bannerlord Beta

I started a comment offering to answer any question about the Beta (I have it!), or post screenshots, whatever you guys want, but I’m not sure how many people saw it. If you have questions, I’ll answer anything I can!

AMA

Imgur link for options screens: https://imgur.com/a/zYy5IJd

Imgur link for gameplay and graphics screenshots: https://imgur.com/a/QbceW6L

Quick answers and fun facts, I’ll be updating as I find more info:

Arrow limits are pretty small in the pvp beta. Around 17-20 per quiver. I saw one 25 quiver on an elite Khuzait archer, which I think is meant to be a “Large bag”. Lots of archers take 2 quivers, so you’ll see them with 34-40 arrows.

The arrow trail thing is an option, defaulted to 50%. You can turn it off.

Screen resolutions have lots of options for different refresh rates, but I don’t see any Ultrawide options. I don’t have an ultrawide monitor, though, so it may simply be hidden. There is a “Desktop resolution” and “Custom” option, although Custom doesn’t seem to do anything. Others have said there is ultrawide support.

Double tapping W makes your horse immediately gallop full speed. Similar effect with double tapping S to slow down. Also, you can make your horse rear by pressing space when standing still.

Horses charging infantry is excellent and realistic, imo. In Warband, charging an infantry resulted in some blunt damage and roughly a 50-50 chance to knock down the troop or full-stop your horse, and the infantry doesn’t get knocked back at all even if they fall down. In Bannerlord, the horse will almost always charge through the infantry, and the infantry gets thrown way back, depending on the charge stat of the horse. You actually see infantry tumbling across the ground if a heavy horse runs through them. The charge stat seems more useful than in Warband. Damage ranges from a couple points from a light horse, to 30-40+ hp from a heavy horse.

Hit points seem roughly doubled. If Warband troops range from 40-80hp, I think Bannerlord troops will range from roughly 80-160hp, but I don’t have good statistics on this yet. Your average premade-pvp troop selection seems to have around 100hp.

Spears seem way better at impaling people than I expected. Maybe it’s just me, but I always felt like Warband polearms were good for lancing and not much else, but spear thrusts from horseback are devastating in Bannerlord.

Overall, there is a lot of clunkiness and latency issues from my experience on the beta servers. The latency makes it hard to hit things when/how I want, and makes everything feel quite clunky and horses much less maneuverable. I believe this is primarily a latency issue, though, which will be resolved, and irreverent in single player. It is hard to be sure how much of this clunkiness will remain when the latency is resolved, but I have hope!

(I edited this after I learned it better.) The new chaining swings mechanic is really cool, but takes time to learn. A quick how to: it seems like you will get a chained attack (which means it will come faster than if you didn’t chain) if you click for the next attack immediately upon starting the swing of the first attack, and hold that click while moving your mouse to indicate which direction you want next. Basically you have to follow through with the motion of your sword the entire time, and isn’t trivial to achieve. I do not believe it does more damage. Also, I saw someone else say that you can do a bash with any weapon by holding block and pressing the kick key (confirmed that).

There is no longer an “Automatic” option for block direction, so we all have to git gud now... I anticipate much failure on my part!

Battle size option goes from 200 to 1000.

There are only 2 zones available right now: the Deathmatch free-for-all area (grassy, some trees, a couple buildings, and a small sparring arena), and the Skirmish area (slightly larger desert town). Skirmish mode is a 6v6 capture/defend the flag team pvp deal. Captain mode is supposed to include leading AI troops, but seems to have been disabled before the gamescon keys got released.

There are destructible structures in the Deathmatch zone, which you can break simply by attacking them.

——

Some specs and performance info. I’m afraid it doesn’t say a huge amount, because my pc is powerful and there is very little going on to test the limits (only 5-15 players on screen at once, no AI). I have been using max settings with no issue whatsoever.

CPU: i5-9600K 3.7GHz

GPU: RTX 2080

RAM: 4x8GB DDR4 3000MHz

Max Bannerlord settings

I’m just using task manager and the resource monitor. CPU usage seems to be averaging around 25% during Deathmatch gameplay, with spikes to 40-45%. FPS is great, averaging around 60 FPS, and never lower than 45 FPS. Idle stats are around 15% CPU in game, and 8% CPU on menus, and 100+ FPS either way.



Submitted August 27, 2019 at 02:26PM by Sswordy https://ift.tt/2PeyHF0

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