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I got my settlement, and learned something new.

So i am playing as Nord and wanted Hargard as my main fief. I had Balgard, but am not a fan of defending that sturgian town. I looked online and found i could either wait for it to be taken and then try to earn it back in a vote, or get to 300 trade skill and buy it off the owner. Figuring how rare I see enemies make it that far north, buying it would be easier. But after a while a clan abandoned the Nord Faction, I was able to take it and win the vote. All in all great for me. What i didnt know though was npc clans can abandon their cultural faction? I thought they could only do that if you made a kingdom of your own submitted by /u/SicEcko [link] [comments]

Playthrough Challenge (more action, less bore)

So! There is a way I have started playing Bannerlord lately to avoid the horrors of being a mercinary at peacetime and trying to farm renown from looters and quests.

DISCLAIMER: I have no idea if this is already a common strat or playthrough. I see a lot of posts that complain about the game being slow or boring during peacetimes. So this is my way around it.

Rules: 1. Fight smart: Difficulty set to realistic player damage, the rest is at your own discretion.

  1. The Survivalist: The only equipment you can wear are items you loot, win, or craft. (With the exception of horse armour, bows and arrows). This means you cant just throw your favourite armour or weapon on when you have the money, you must earn it! No buying from shops.

  2. Violent independence: You may not become a vassal or a mercenary. You must pick a faction, go into their territory and wage war ALONE (but with your party). If you need food, raid a caravan, if you need more men, recruit from prisoners. You must stay in enemy territory and only leave to sell loot. You are a guerrilla general, preying on the smaller parties while dodging the big ones hunting you. Nowhere is safe for you.

  3. The bloody foothold: Capture a city, must be in the enemy territory, and hold it against nigh endless attacks as the enemy kingdom falls on you like white bloodcells to an infection.

  4. Challenge done. You are now a high level, high renown marauder-lord without ever joining an army, doing a quest or going any period of time without a good fight. You can now continue as you would normally, but fast tracked to the kingdom and conquer stage. The lords you repeatedly captured and released will join you easily. Let the domination begin!

Pros: - Almost constant action, no peacetime bore, no following armies around that are sucking up your food. You will be in near constant combat and earning renown at very fast rates.

  • Beating and releasing lords over and over will level your charm up very quickly.

  • Renown per battle will be between 15 and 60 per battle. Once your elite force has been hammering away in enemy territlry for long enough you will be catching your released lords with their parties full of recruits. If you are outnumbered, the renown goes through the roof.

  • You will reach clan tier 5 quicker than before. I tried this and within 6 hours I was clan tier 5. I had no downtime where i was forced to quest or hunt looters for renown or action. This is fast-paced and brutal.

-This will essentially remove the "grind" between being a merc to a king. Many battles will be genuine, high risk fights in which you need strategy and planning.

Cons: A lot of setbacks. This game mode is genuinely challenging and one wrong move can find you back to square one. Luckily, if this happens, there are no rules against recruiting from neutral kingdoms if it gets you back in the fight quicker.

Have fun?

submitted by /u/VespasiansWoe
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