So i am playing as Nord and wanted Hargard as my main fief. I had Balgard, but am not a fan of defending that sturgian town. I looked online and found i could either wait for it to be taken and then try to earn it back in a vote, or get to 300 trade skill and buy it off the owner. Figuring how rare I see enemies make it that far north, buying it would be easier. But after a while a clan abandoned the Nord Faction, I was able to take it and win the vote. All in all great for me. What i didnt know though was npc clans can abandon their cultural faction? I thought they could only do that if you made a kingdom of your own submitted by /u/SicEcko [link] [comments]
Just got Bannerlord because Warband was a lot of fun. However, I've been finding it hard to mod the game. I keep on crashing. I have a few questions.
- What version is the best for modding? There seems to be many versions, and not all mods are compatible with the current one (1.6.5)
- What mods should I have for a playthrough? I don't want to play the game vanilla since it's going to get stale, unlike if I play it with mods.
- Does the version matter? What do they even add?
- Is there a limit to how many mods you should have? Out of my 4 hours of playtime, 3 hours were probably spent testing mods.
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