I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Hey all, does troop experience in Bannerlord work the same as in Warband?
Specifically, in Warband having multiple units of the same type increased the speed at which they all gained experience, so the best tactic was to wait until ALL of them were ready to rank up, then do them all at once.
Is that still the case? Or is it now better to just rank them up as they become available?
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