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So what's the point of alleys now that sneaking missions exist?

I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]

Which faction do you hate fighting? it can be for any reason.

I'll go first In all my playthroughs I've never been at war with the Khuzaits as I've been playing as Vlandia and Battania mostly. Long story short Khuzaits declared war on us and I gathered an army and moved into their territory, I am Vlandia. Our armies met in the field, I had 1400 men they had 800.

It was my most costliest battle ever.... I always just steamroll enemies with armies bigger than 800. So for the first time in a while I was "scared" I would lose and be caputered and killed. They literally killed/wounded 1100 of my army but we defeated them, and both our armies had majority high tier troops, my weapons were even less effective against them, they didn't do as much damage. The first death in the Battle was Arthamund, almost as if it foreshadowed our pyrrhic victory.

submitted by /u/Red_Starling
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