I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
I'm still figuring out all you can do in the game. But it seems like you have to completely change your playstyle every so often because you hit a wall, or just do somethingrealy easy for 100 hours. Then there is smithing that is way too fast, any mods to nerf that? Im trying to start using mods to alter the game to my liking but its tough to find mods that actually work on the current version of the game. Should i revert back to a previous version?
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