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So what's the point of alleys now that sneaking missions exist?

I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]

Strategies for Relstionship Repair?

Hi, all!

Currently about 28 years into this playthrough. I've built a large clan, been elected king of the Vlandians, accrued 9 million Denars, and conquered about 2/3 of the map.

However, in the act of doing so, I've killed a good 75% of all of the nobility in the game. Murdered em all.

With my character getting on in age, he's gonna have unfinished business for his children to handle. But I fear in the coming years my noble clans will abandon me for the remnants of my rivals, and my inheritance will disintegrate. Most of them have already either defected or died in battle, so I've been forced to give the vast majority of my fiefs to a select 4 clans.

Anyway, I guess I'm asking; what's a good intergenerational strategy for repairing relationships with my kingdoms nobles after committing two decades of genocide?

submitted by /u/SmilePuzzleheaded572
[link] [comments]

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