I’m a vasal with the Khuzaits and I feel like the AI is not doing me any favors. We were at war with Sturgia and the Aserai at the same time which was a nightmare because everyone was running north and south. Not at war with Sturgia anymore but as soon as we made peace with them Monchug went and declared war with the western empire. I have 15 fiefs and they all border the western empire. So while every place I own is getting attacked Monchug and all the other assholes have been fighting over Shibal Zumr Castle. One side takes it and back and forth so most of the army is over there. And I’m in the same situation over at Onica castle. I own it but they take it and then I take it back. No one is getting anywhere. I want to go on the offensive and take Zeonica but I just don’t have enough people and I don’t think I can get anymore. Any tips for this stalemate? And where do all their troops keep coming from? They keep coming with 1100 troop armies and I keep destroying them, shouldn’t the...
Hey there, I'm getting a game tick crash and Better Exception Window isn't pointing to any specific mods. I've tried disabling every mod I can disable mid-playthrough and it's still persisting, I've loaded to an earlier save and it still happens, I've verified game files and it's still happening. Any chance someone can think of what might be messing me up, or tell me how to figure that out? Here's the outer exception callstack
at TaleWorlds.CampaignSystem.GameComponents.DefaultTargetScoreCalculatingModel.GetTargetScoreForFaction(Settlement targetSettlement, ArmyTypes missionType, MobileParty mobileParty, Single ourStrength, Single& powerScore, Single& distanceScore, Single& settlementImportanceScore, Int32 numberOfEnemyFactionSettlements, Single totalEnemyMobilePartyStrength) at TaleWorlds.CampaignSystem.GameComponents.DefaultTargetScoreCalculatingModel.GetTargetScoreForFaction_Patch2(DefaultTargetScoreCalculatingModel this, Settlement targetSettlement, ArmyTypes missionType, MobileParty mobileParty, Single ourStrength, Int32 numberOfEnemyFactionSettlements, Single totalEnemyMobilePartyStrength) at TaleWorlds.CampaignSystem.CampaignBehaviors.AiBehaviors.AiMilitaryBehavior.CalculateMilitaryBehaviorForSettlement(Settlement settlement, ArmyTypes missionType, AiBehavior aiBehavior, PartyThinkParams p, Single ourStrength, Single partySizeScore, Int32 numberOfEnemyFactionSettlements, Single totalEnemyMobilePartyStrength, Single newArmyCreatingAdditionalConstant) at TaleWorlds.CampaignSystem.CampaignBehaviors.AiBehaviors.AiMilitaryBehavior.CalculateMilitaryBehaviorForFactionSettlementsParallel(IFaction faction, PartyThinkParams p, ArmyTypes missionType, AiBehavior aiBehavior, Single ourStrength, Single partySizeScore, Single newArmyCreatingAdditionalConstant) at TaleWorlds.CampaignSystem.CampaignBehaviors.AiBehaviors.AiMilitaryBehavior.FindBestTargetAndItsValueForFaction_Patch2(ArmyTypes missionType, PartyThinkParams p, Single ourStrength, Single newArmyCreatingAdditionalConstant) at TaleWorlds.CampaignSystem.CampaignBehaviors.AiBehaviors.AiMilitaryBehavior.AiHourlyTick_Patch2(AiMilitaryBehavior this, MobileParty mobileParty, PartyThinkParams p) at TaleWorlds.CampaignSystem.MbEvent`2.InvokeList(EventHandlerRec`2 list, T1 t1, T2 t2) at TaleWorlds.CampaignSystem.CampaignEvents.AiHourlyTick(MobileParty party, PartyThinkParams partyThinkParams) at TaleWorlds.CampaignSystem.CampaignEventDispatcher.AiHourlyTick_Patch4(CampaignEventDispatcher this, MobileParty party, PartyThinkParams partyThinkParams) at TaleWorlds.CampaignSystem.CampaignBehaviors.AiBehaviors.AiPartyThinkBehavior.PartyHourlyAiTick(MobileParty mobileParty) at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t) at TaleWorlds.CampaignSystem.CampaignEvents.TickPartialHourlyAi(MobileParty party) at TaleWorlds.CampaignSystem.CampaignEventDispatcher.TickPartialHourlyAi(MobileParty party) at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicTicker`1.PeriodicTickSome(Double timeUnitsElapsed) at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.TickPartialHourlyAi() at TaleWorlds.CampaignSystem.Campaign.Tick() at TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(Single dt) at TaleWorlds.CampaignSystem.GameState.MapState.OnTick(Single dt) at TaleWorlds.Core.GameStateManager.OnTick(Single dt) at TaleWorlds.Core.Game.OnTick(Single dt) at TaleWorlds.Core.GameManagerBase.OnTick(Single dt) at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt) [link] [comments]
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