Is it common for NPCs to die like this? submitted by /u/SWORDHARRIS79 [link] [comments]
Hey there, I'm getting a game tick crash and Better Exception Window isn't pointing to any specific mods. I've tried disabling every mod I can disable mid-playthrough and it's still persisting, I've loaded to an earlier save and it still happens, I've verified game files and it's still happening. Any chance someone can think of what might be messing me up, or tell me how to figure that out? Here's the outer exception callstack
at TaleWorlds.CampaignSystem.GameComponents.DefaultTargetScoreCalculatingModel.GetTargetScoreForFaction(Settlement targetSettlement, ArmyTypes missionType, MobileParty mobileParty, Single ourStrength, Single& powerScore, Single& distanceScore, Single& settlementImportanceScore, Int32 numberOfEnemyFactionSettlements, Single totalEnemyMobilePartyStrength) at TaleWorlds.CampaignSystem.GameComponents.DefaultTargetScoreCalculatingModel.GetTargetScoreForFaction_Patch2(DefaultTargetScoreCalculatingModel this, Settlement targetSettlement, ArmyTypes missionType, MobileParty mobileParty, Single ourStrength, Int32 numberOfEnemyFactionSettlements, Single totalEnemyMobilePartyStrength) at TaleWorlds.CampaignSystem.CampaignBehaviors.AiBehaviors.AiMilitaryBehavior.CalculateMilitaryBehaviorForSettlement(Settlement settlement, ArmyTypes missionType, AiBehavior aiBehavior, PartyThinkParams p, Single ourStrength, Single partySizeScore, Int32 numberOfEnemyFactionSettlements, Single totalEnemyMobilePartyStrength, Single newArmyCreatingAdditionalConstant) at TaleWorlds.CampaignSystem.CampaignBehaviors.AiBehaviors.AiMilitaryBehavior.CalculateMilitaryBehaviorForFactionSettlementsParallel(IFaction faction, PartyThinkParams p, ArmyTypes missionType, AiBehavior aiBehavior, Single ourStrength, Single partySizeScore, Single newArmyCreatingAdditionalConstant) at TaleWorlds.CampaignSystem.CampaignBehaviors.AiBehaviors.AiMilitaryBehavior.FindBestTargetAndItsValueForFaction_Patch2(ArmyTypes missionType, PartyThinkParams p, Single ourStrength, Single newArmyCreatingAdditionalConstant) at TaleWorlds.CampaignSystem.CampaignBehaviors.AiBehaviors.AiMilitaryBehavior.AiHourlyTick_Patch2(AiMilitaryBehavior this, MobileParty mobileParty, PartyThinkParams p) at TaleWorlds.CampaignSystem.MbEvent`2.InvokeList(EventHandlerRec`2 list, T1 t1, T2 t2) at TaleWorlds.CampaignSystem.CampaignEvents.AiHourlyTick(MobileParty party, PartyThinkParams partyThinkParams) at TaleWorlds.CampaignSystem.CampaignEventDispatcher.AiHourlyTick_Patch4(CampaignEventDispatcher this, MobileParty party, PartyThinkParams partyThinkParams) at TaleWorlds.CampaignSystem.CampaignBehaviors.AiBehaviors.AiPartyThinkBehavior.PartyHourlyAiTick(MobileParty mobileParty) at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t) at TaleWorlds.CampaignSystem.CampaignEvents.TickPartialHourlyAi(MobileParty party) at TaleWorlds.CampaignSystem.CampaignEventDispatcher.TickPartialHourlyAi(MobileParty party) at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicTicker`1.PeriodicTickSome(Double timeUnitsElapsed) at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.TickPartialHourlyAi() at TaleWorlds.CampaignSystem.Campaign.Tick() at TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(Single dt) at TaleWorlds.CampaignSystem.GameState.MapState.OnTick(Single dt) at TaleWorlds.Core.GameStateManager.OnTick(Single dt) at TaleWorlds.Core.Game.OnTick(Single dt) at TaleWorlds.Core.GameManagerBase.OnTick(Single dt) at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)
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