1750 hours in.
Every patch, I've played the fuck out of it.
This patch is the most broken, disfunctional piece of shit I've ever played. Autoresolve, sieges, legendary smithing bugs, and more.
For those not in the know, there was a beta bug where troop tier didn't matter in autoresolve. I.e., you could pit 50 legionaries against 100 looters, and you'd lose an autoresolve--and you'd lose BAD.
Ironman campaign, endgame army, beat the enemy off in a hard fought battle to the point I have ~60 fians left against ~100 tier 2/3 cav. Tactics 125. I was wounded in the battle. End result? They win, and they win with 80% still alive. BULL. FUCKING. SHIT.
Taleworlds, seriously, fuck you. How the FUCK do you let a fucking KNOWN, GAMEBREAKING BUG LIKE THIS from a beta version release into live? WHAT IS THE FUCKING POINT OF A BETA IF ALL THE BUGS I SAW THERE JUST KINDA MIGRATE INTO LIVE?
Let me guess, you're on a release schedule because PMs and other shitfuck idiot management want to get new patches out the door. I get it.
So--to the Taleworlds Project Managers and specifically the Product Manager--I hope you know that I fantasize about impaling you on a cactus coated in rubber glue and glass shards. May you eat shit and collect a paycheck, which is what I suspect you do anyway.
EDIT: To be clear, I was wounded in the battle preceding the one necessitating autoresolve. Should've wiped the floor with them but it was a fucking Uno reverse and my Fian Champs got treated like looters against Elite Cataphracts instead of the actual case of tier 2/3 cav against 60 Fian Champs.
[link] [comments]
Comments
Post a Comment