I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
I recently got the game 3 days ago and I struck it big with a $48,000 stash of loot in a hideout. I now have made it big enough with enough influence to get into wars and sieges. I am also apart of the Aseri as the Sultan was a chad and gave me money to help me out in the beginning. Anyways none of this matters , I recently decided to help with a siege where I wouldn’t be the leading commander but my men could still be used. Not only were my troops and the other troops getting FUCKED by archers and cannon balls, but as we break the final gate to get in the castle, instead of being smart and backing out. The ai decided to rush in full speed and got mowed down because it’s was in a funnel and I lost all my loot 😞
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