I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
I made the decision to join and give the banner to Rhahega of the empire because she seems like a good ruler - and currently i'm still on first playthrough with a band of only ~30-40 men mostly raiding bandits dens, i've been playing very cautiously and figured I have noway near the ability to go to war with everyone with my own faction yet.
But is this a mistake? I've been reading some disturbing posts on this forum regarding brain dead allied AI decisions and unwinnable wars. I'm able to go back an hour on my saves and go a different path
Does anyone have advice on how to go about this decision and how to make the end game suck less?
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