I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
After lots of back and forth, give and take off castles and my kingdom declaring multiple wars at once I've gotten bored. So I've changed my play style to "last man standing" where I intend to execute the realm unless someone stops me. I announced this to the realm with 55 executions
Will clans run out of people or will they keep breeding and I'll just be chasing younger, weaker foes?
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