I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Hi guys,
Fourberie is a very popular mod so I hope I won't be ostracized for talking about it here.
My problem is that I seem to have zero problems creating Assassins but as far as spies (or by the look of it the most useful) saboteurs goes, none of my troops turn into them.
Does anyone know how to make saboteurs or spies instead of as assassins. Mostly I'm enjoying the fourberie mod but I can't figure this out.
Tldr: how do I create saboteurs and spies in fourberie?
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