I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Hello. If anyone is able to help, I am having a very strange crash in battles, my crash log isn't pointing to any mods, and I'm not versed enough in the game code to understand what little info the log IS giving me in order to fix it myself.
The best that I can gather is that one of my melee units has a throwing weapon that is broken in some way, as it never happens at the same time in a battle, but more frequently happens after my melee troops are in throwing range.
https://report.butr.link/C3610B
After closing the report, a second will open.
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