I recently saw a mod for this game that adds conversational ai to the game, even letting quests be started among other things. This got me thinking if maybe this is a good thing to integrate in these kinds of sandbox rpgs where there isn't a fixed story or moving voicelines. It could add some immersion and personal stakes if officially integrated and fully fleshed out. I kind of like the idea, what do you think? submitted by /u/Busy-Blacksmith5898 [link] [comments]
What do you guys do to counter units? For me if I’m going up against a lot of horse archers I put my infantry in a circle to protect archers then let cavalry deal with them If I’m up against a lot of infantry I go in a shield wall then make my infantry advance then I let my cavalry flank and put my horse archers deal with archers then put them behind infantry to destroy them. And for cavalry I’ll put my infantry in a square and archers behind and then have my cavalry stop the charges from the cavalry and slowly advance with my infantry. Just wanna know what you guys do for certain units and what you think is affective.
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