I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
I'm wanting to do a merc playthrough. My idea was that id pick a kingdom to serves that is different from my own background and only use units from my culture. So if i chose to serve a valandian as a khusait id have to travel back to khusait to recruit more men. My idea is that I'm a foreigner who will supply the kingdom with special units. I was hoping for suggestions on which culture sounds the most fun to do this as and who do I serve?
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