I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
So I was playing and a have a town I took it when I left one of the kingdom and made give so money to have peace and after a while I noticed a town that had a rebellion so I took it over and then I ravaged the town so it would rebel again so I could take it over again and get more renown. Does anyone else do this in game. I’m at clan tier 3 and 200 in steward so I have a bigger army.
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