I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
I wish to make a CKO that is entirely infantry based, with enough fire power to take on anything.
My initial idea was to have the knights acting as the archers, making up about 75% of my force, and the sergeants being the other 25%. Knights would probably have a 2H, bow, and 2 arrows, and the sergeants would have halberds.
The sergeants would hold off their cav, while the archers shoot them to hell. How viable is this? Will running out of ammo be an issue? Would it be better to use crossbows? Is this idea completely unfeasible?
Thanks for any help
Submitted March 19, 2017 at 06:44AM by SepthSilver http://ift.tt/2nFqlob
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