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Beta Mod Release - Hold the Line: Infantry AI - No more moshpit

Hi all!! A few weeks ago I asked here how you wanted your infantry to fight ( old post ). The top answer by far was "make them hold the line", so that's what I built. It was called Better Infantry AI back then, now it's Hold the Line , and it's out as a beta. Available in Nexus Mods. What it does: No more moshpit: soldiers keep their place in the line and step in and back a little instead of turning into one big blob. AI formations that make contact switch to a charge, so both sides fight the same way. Shields in the front rank: shield and spear first, then other shields, then spears and pikes, then everyone else. Works in shield walls too. No more falxmen eating javelins and arrows in the front while the shield guys wait in the back. Rear ranks fight with spears: the second rank thrusts past the guy in front instead of hitting their back and getting stunned. AI spearmen also keep the spear out more instead of always pulling the sidearm. Deep format...

Food & Morale -- The math doesn't work the way you think...

The "Party morale report" is a strange bit of math. Take that screenshot for example:

+50 -60 +90 +73 -32 = 67 

I call it strange because the answer should be = 115 not 67.

Looking at the rest of the album it is easy to see it is always {99-32=67} and Recent events makes up the difference. That raises some questions. Namely, what is the correct amount of food to carry?

I would like to know how the value for "Recent events" changes. It is the important number on that screen. Note that if "Recent events" moves towards zero over time (pretty sure it does) that means you always want it displaying a negative value.

There are food options I see. I do not know which is best over time;

  • A) Food variety = Recent events (carry +32 total)

  • B) Food variety < Recent events (carry 1 grain)

  • C) Food variety > Recent events (carry every food type you can find)

1)Is it affected by diminishing returns (like renown)? 2)Or are all changes to it static (like relationship)? 3)Does the total difference matter (115 vs 67)? 4)Or is capped? 5)Is the cap at 99? 6)Or is the cap the hidden true value of "Recent events"?

Depending on the answers to those questions, A) B) or C) could be the correct answer. I just don't know.

(Note: -32 is just what I have in that game at that moment. The value of -32 is not important. It is only an example.)



Submitted March 31, 2017 at 08:01AM by Noneerror http://ift.tt/2ogIJHf

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