I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
When I first started playing Warband, I used to Alt+Tab out of the game when I wanted to do something else, and sometimes it made the game crash. So I looked around the net and found that Alt+Enter is best to use, since it puts your game in windowed mode (if you have it in fullscreen) and the game never crashes that way.
Another great thing I use Alt+Enter for is the loading screen - if you just tab out, the game won't keep loading at all, but with Alt+Enter you can have the game loading in the background and do something more fun other than staring at the loading bar (i play a lot of mods and some of them load reaaaally slowly)
Submitted March 28, 2017 at 01:16PM by crappel http://ift.tt/2ne5GpH
Comments
Post a Comment