I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Today Bannerlord testing reached a peak of 8 people. They usually only reach about 3. This is clearly indicative of some upcoming big announcement. Any speculation? My personal theory is that we should be hearing from the Bannerlord devs soon. Let the intense speculation and quality contemplation begin! SOURCE: http://ift.tt/2ojIYOy
Submitted March 29, 2017 at 11:06PM by NetherRocker http://ift.tt/2oaHGbr
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