I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
I have a couple that I've had for so long I've almost forgotten what the original key bindings are.
-Q instead of X for "change weapon type". Easier for couching a lance or swinging a throwing axe.
-Alt instead of / for swinging the camera around in the heat of battle.
-1, 2, 3 ,4.... etc switch with F1, F2, F3, F4... etc so you give out commands with numbers and choose troops types with the function buttons. This is a big one for me because it's much easier to hit 1 then 3 for a charge or hold down 1 to slap that "move here guys" banner down.
Curious to know if there's little things like this that anyone else does.
Submitted March 30, 2017 at 11:55AM by Armlec http://ift.tt/2njRLP6
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