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So what's the point of alleys now that sneaking missions exist?

I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]

My companions defect when I try to rescue them

So I lost a battle to the Vaegirs pretty bad (hadn't gotten my Sarranid army up to proper "full cavalry army" status yet) and all of my male companions--Bunduk, Jeremus, Firentis, Bashestur, and Alayen--got captured and thrown in Radoghir Castle. I figured I'd run in, punch the guard, and break them out.

Everything went swimmingly until I got them out of the building. When I leave and put on my armor and weapons, all of them also leave the building (even if I tell them to stay back until I'm ready to leave with them) and are seemingly not on my side and not on the enemy side at the same time. If I get close to them they attack me but the guards pincushion them. I've staged 3 jailbreaks and they've all gotten killed every time.

What's going on? How do I fix this? I reeeeeally don't want to have to recapture the castle or ransom them all off. If it's any help, I'm playing as a female character, in case that sets off some kind of weird bug.



Submitted March 31, 2017 at 09:47PM by Commando_Grandma http://ift.tt/2nUd25A

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