Skip to main content

Mid tier armor just looks cooler

submitted by /u/deathgrinderallat [link] [comments]

[Bannerlord] How many others are concerned about the social/political/intrigue elements of Bannerlord?

I mean, they've shown us the combat and even demo-ed it in this year's E3 (which I think is great, since feedback will come in mass if needed), but how much do we really know about the roleplaying aspects of the game?

Let's be honest, they've shown us very little other than taverns, streets, and alleys. But what does that say? Nothing. We know there'll be board games so maybe you can play with some lord all while plotting to move up the ladder, so to speak, in your faction, together. But what else? I'm really concerned that they've prioritised combat elements (which isn't bad in itself - quite the opposite in fact) and have neglected everything else outside of it.

I wanna be able to make truly effective political marriages that would end wars during negotiations, or even have my vassal (if I'm a monarch) take a bride of the enemy faction for peace's sake and have the vassal react in varying ways dependent on his personality.I want to undermine my rival in more ways and have my choices possess greater importance and a more direct impact.

I also want an Heir-System, more details on permadeath and what they actually mean, and how ageing will work exactly. (I wanna know what the fuck I'm spending my money on, gotdangit!)

And The influence system is well and all, but they said it acts like currency, and that can really be counter-intuitive for logical and roleplaying reasons. I mean, if you amass a fuckton of influence with the king of the Vlandian faction, you'd probably be able to spend those influence points to have the king of the Battanians do something.

Anyways, I was probably all over the place with this post since I composed it on a bloody whim (a long, festering whim of concern, which makes it not a whim at all, but rather a chronic musing), but regardless, I hope many more share my thoughts and Taleworlds sees this and either reassures us that they haven't neglected the social/political/intrigue elements of the game, or that they will focus on it.

Let me know your thoughts, please. What do you want to be able to do with your ally or against your rival; what sort of interactions do you want to be able to do with your spouse? I made a similar post on Steam, but everything was pretty much ignored in favour of discussing the Heir-System and how it would work, but I implore you all to keep on the subject I focused on mainly.

Edit 1: Clarified more on some things, and finally learned how flairs work in Reddit (I'm new)



Submitted June 21, 2017 at 05:29PM by 420blazefuckthepolic http://ift.tt/2sRZ1Ij

Comments

Popular posts from this blog

Dickplomacy Reloaded 1.30, now with prostitution! (and tons of bug fixes, and the floris banking system.)

Full change list: Troop recruitment presentation by MitchPTI Ability for female player to prostitute themselves by IntelligencePending Dancers in feasts by IntelligencePending Modification to pre-sex scene by IntelligencePending Compile bug fixes by IntelligencePending Consolidation of camp settings menu by IntelligencePending Camera bug fix by IntelligencePending Moved shipyard to bottom of town list (Contrib by IntelligencePending) Mouse mode death cam default by IntelligencePending Slows down movement during scenes by IntelligencePending Updated background for gambling by IntelligencePending Join any side of a battle by NaglFaar Zaitenko's Reinforcement Script by Zaitenko Door bug fix by IntelligencePending Disguise bug fix by IntelligencePending Can force companion to stay without cheat mode by LilyModzStuff Import/Export NPCs by IntelligencePending Shield bash and decapitation, AI kicking by Ramaraunt, Xenoargh, Papa Lazarou, Theoris, Zarthas, Thick1988, and...

Optimal weapons in Smithing (Forging): a second, deeper (?), look - Blades/Heads + Guards/Banners and Accessories. Bit of a letdown

Hello everyone.It’s been one month since part 1 was released (This one https://www.reddit.com/r/Bannerlord/comments/12yqhq5/optimal_weapons_in_smithing_forging_a_first_look/ ).I’m here posting again to go forwards in the established direction from part 1.There will be a TL;DR section at the end. A little recap is in order: last time we crafted every single possible weapon in Bannerlord, but ignoring guards, pommels, grips, accessories (From now on, "Parts 2/3/4")... and only switched between different blades/heads ("Parts 1"), which I expected to determine the overall worth of the item much more than the other parts (This proved to be the case, according to today's data).Furthermore, there were no changes in size at all, so all components were crafted only in standard size. Again, I've updated the Google drive folder I've been using up until now. It contains a series of screenshots detailing the weapon's name (Which in turn is a combination of the...

Help with the Subreddit's new Guide! Guide is in the Description and Link in the Comments⬇️

So I got the go-ahead to write a guide for the Mods to post and pin on top of the sub and while my 3000+ hours of Bannerlord and wide experience with speedrunning this quest covers a lot, I am sure that I might have missed some neat tips and tricks. Please also tell if there if something that needs closer clarification with more text or an image. The Bannerlord's Guide to Unite the Empire Written by Octavian_Exumbra So you want to unite the Calradian Empire? Well, my child, this is no simple matter. Many great rulers have attempted to Unite the quarrelling descendants of Calradios the Great under one cause and most have failed, so steel yourself great warrior for today you... I'm just messing with you. It's actually a fairly simple process, so let's just dive right into it. New Campaign: Starting off, we're picking Empire culture. When it comes to skills, you have more liberty, but if we want to do this as effectively as possible then we're mainly focusi...