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Those don't look like "Plains" to me.

So, I end up loading into a fight after reading the Auto Resolve where it says that the battle location takes place in the "Plains" as well as looking visually at where im located on the map with not a single tree in sight around me, and then i get a marsh surrounded by trees. Begs another question, if I would have auto resolved, would it have auto'd on that map I loaded into or would it have auto'd with a Plains modifier to cavalry/horse archer troops? submitted by /u/tjburke93123 [link] [comments]

[Brytenwalda] The all-death battles, and duplicate Lord unit bug

So I realized that there's a pretty huge bug when it comes to battles vs enemy Lords in Brytenwalda - Everyone on your side who hits 0 HP will die, except for you, even if you have Surgery 10+. This includes ally Lords, and it includes Companions.

If companions 'die', they end up out of your party and rejoin soon after. No big deal, except if you're fighting an extended war an Orosio or whoever is your designated healer 'dies'? Oh boy.

But if ally Lords 'die', they act as if defeated and respawn - Even if they won the battle and their unit respawns! This leads to there being duplicate "Lord Curlymoustache Unit" once he forms another army - One with him at the helm and one without a Lord. If you talk to the Lordless Lord unit, you'll get a random guy talking to you from the troop, and your options are "Nothing" or "Surrender or die"...

If you ask them to surrender you can't join the fight because they're on your faction.

This bug only seems to happen in the first fight of a battle, so if you autocalc that and it's not over you can fight the rest. And, thank God, it never happens during sieges.



Submitted July 28, 2017 at 05:50AM by FSMhelpusall http://ift.tt/2u4KV3l

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