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So what's the point of alleys now that sneaking missions exist?

I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]

What affects relations between factions?

I noticed that Swadia and Sarranid (relations 65) has not gone to war with each other forever. Same with Rhodoks and Khergits (relations 50), Rhddoks and Vaegirs (relations 40). I discovered that usually after two factions are at 0 for some time, they will go to war. Defense, trade, non-aggression pacts will increase the relations, but then will degrade down to 0 as the pacts expire. But the Swadia-Sarranid and Rhodok-Khergit and Rhodok-Vaegir relations have not changed in forever (currently nearing 700 days) -- they're merely at peace. What affects those numbers? I'm hoping for a three-front war so I can sneak in some sieges without getting counter-sieged immediately, but that seems unlikely with these kingdoms.

Using Diplomacy.



Submitted July 27, 2017 at 02:06PM by NextNextNextFinish http://ift.tt/2eRlTCX

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