Skip to main content

Beta Mod Release - Hold the Line: Infantry AI - No more moshpit

Hi all!! A few weeks ago I asked here how you wanted your infantry to fight ( old post ). The top answer by far was "make them hold the line", so that's what I built. It was called Better Infantry AI back then, now it's Hold the Line , and it's out as a beta. Available in Nexus Mods. What it does: No more moshpit: soldiers keep their place in the line and step in and back a little instead of turning into one big blob. AI formations that make contact switch to a charge, so both sides fight the same way. Shields in the front rank: shield and spear first, then other shields, then spears and pikes, then everyone else. Works in shield walls too. No more falxmen eating javelins and arrows in the front while the shield guys wait in the back. Rear ranks fight with spears: the second rank thrusts past the guy in front instead of hitting their back and getting stunned. AI spearmen also keep the spear out more instead of always pulling the sidearm. Deep format...

Tip/Exploit to Minimize Losses in Viking Conquest Siege Event!

Maybe you guys already know about this and I'm just extremely late to the party, but there's a way for you not to lose about 40 men every day while you siege a castle during the Viking Conquest version of the siege. Please tell me whether this counts as an exploit so I can feel cheap, or if this a legitimate tip so I can feel like I'm helping the community! I've only tested this in Viking Conquest, so unless AWOIAF has a "Quarters" option on the lower left hand side, this might not work.

So as you guys know, many people prefer the newer method of siege from the Viking Conquest mod for many reasons, due to the complex ways of taking a castle, including the option to actually starve a castle out without losing as much as half your food supply and troops (unless its in the winter). This post is for people that want to have the best of both worlds when it comes to starving the defenders out, or just immediate attacking upon beginning the siege.

As long as this post is, the tip/exploit is very simple; Upon the first day of besieging, begin building blockades, but before you just start waiting, put ALL of your troops into camp quarter, leaving only you and your companions inside your party. On the map, it will show you next to the castle, but now with a camp icon of your troops right under you.

This has so many benefits. One, the enemy is so much more likely to fight now that they believe it's only you sieging them, but every time the come out you will be reinforced by your troops. Two, you can have the vanguard build all of your siege equipment with the only casualties being your companions. Three, and perhaps most significant, your troops won't be dying all the time during the winter siege due to colds and sickness.

This is my first post so let me know what you guys think, maybe I can tone this down to like one paragraph or something heh.

TL;DR: Put all of your troops in the "Quarters" option of the UI bar or whatever it's called to reduce causalities and siege inconveniences.



Submitted July 28, 2017 at 04:42PM by Joaquin823 http://ift.tt/2vfbQyw

Comments

Popular posts from this blog

Help with the Subreddit's new Guide! Guide is in the Description and Link in the Comments⬇️

So I got the go-ahead to write a guide for the Mods to post and pin on top of the sub and while my 3000+ hours of Bannerlord and wide experience with speedrunning this quest covers a lot, I am sure that I might have missed some neat tips and tricks. Please also tell if there if something that needs closer clarification with more text or an image. The Bannerlord's Guide to Unite the Empire Written by Octavian_Exumbra So you want to unite the Calradian Empire? Well, my child, this is no simple matter. Many great rulers have attempted to Unite the quarrelling descendants of Calradios the Great under one cause and most have failed, so steel yourself great warrior for today you... I'm just messing with you. It's actually a fairly simple process, so let's just dive right into it. New Campaign: Starting off, we're picking Empire culture. When it comes to skills, you have more liberty, but if we want to do this as effectively as possible then we're mainly focusi...

Detailed Mariner Unit Analysis/Tier List for Campaign

TL;DR Tier List. These are my personal notes and I acknowledge it is just my opinion, just posted to hopefully help others S: Imperial Naute A: Battanian Skipari, Vlandian Nauta, Nord Huscarl, B: Sturgian Reaver, Nord Berserkr, Aserai Bahriyyah, C: Corsair Chief, Nord Skjaldbrestir, Nord Chosen of the Sky-God, Sea Raider Chief D: Various Convoy Guards, Nord Ulfhedinn, F: Nord Youngling Testing is done in actual campaign as well as using custom battles and the Retinue mod to look directly at stats/equipment. General Observations: Shields are required, otherwise you get shredded by ranged attacks. Skills and ship upgrades can boost shield health massively, with some like the Nord Decorated Shield crossing 2,000 hp! I've seen Huscarls with 20+ Javelins in their unbroken shield at the end of a battle. You can assume the high tier shields will not break in battle, meaning a single high damage hit creeping through is the best means of ranged attack rather than quantity. For ra...

👥 All Bannerlord wanderers/companions

⚠️ ANNOUNCEMENT While editing my previous post, I bumped against the 40,000 characters limit, which was unknown to me. I decided to take the following course of action: to avoid encountering the character limit again, I split the wanderers/companions and marriage prospects post into 2 separate ones, with "Bannerlord" in the title for SEO reasons. Furthermore, instead of maintaining posts for each branch, the active posts will be dedicated to the beta branch, with a snapshot of the main branch values accessible for download if pertinent. ​ Up to date as of beta e1.1.0; editing in progress, pardon my dust... e1.0.10 snapshot temporarily redirects to the post PLEASE READ THE FAQ BEFORE ASKING A QUESTION. The purpose of this post is to provide pertinent information about all of Bannerlord's potential companions. Efforts will be made to keep it up to date, and expand on its information. Currently present are the 64 wanderer templates found in spspecialcharacters.xml ...