My question isn't really all that much beyond the title. Basically I'm curious about the format Bannerlords story-mode will be in after reading todays blog-post, particularly:
“I'm currently working on dialogs for quests. These can get quite complicated, because we want to have lots of small quests that offer meaningful branching choices but may also be given out by characters with different personalities. We're also trying to work out a main storyline quest that absorbs the player but complements the sandbox struggle for power rather than seeming like two parallel games.”
I have to admit: I really like the purity of the sandbox style of Mount & Blade. To me it adds replay value because each character feels entirely unique. Its not the story of the "chosen one" over and over in different trappings, cultures, and genders.
Now, in Viking Conquest, I actively dislike the story mode. It railroads me and stumps me on things I don't want to be doing. I appreciate the moments of narrative - don't get me wrong - but would almost prefer those efforts in ambient/dynamic quests within a sandbox.
So, I wonder for Bannerlord, are we going to see a sandbox versus story option? It sounds like they don't love that idea because of the "2 distinct games" effect buuuuuuut is that better than a compromise? Is there a main story that won't undermine replay value? If so, how?
What are y'alls thoughts?
Submitted January 18, 2018 at 03:39PM by ComradeFresco http://ift.tt/2mQudnx
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