Skip to main content

Crafted weapon bug after loading

Hi, I just encountered this bug. After loading the game my crafted weapons have very small or zero stats. Javelins, 2h swords, 1h swords, polearms, all of them. I've been playing with mods for a long time, but now was the 1st time it happened to me. I saw some posts about this, but haven't found any solution for this. No game fixes, no mods. Do you have any idea how to prevent this bug, or what causes it? Any workarounds? submitted by /u/tothacka [link] [comments]

How to improve ingame immersion from Warband to Bannerlord

So I spent a night thinking about some improvements that IMO will improve immersion alot and help us butter ourselves when the game comes out. Of course, Taleworlds are free to do anything they want, but I want them to seriously consider these. I'll be listing them in order from least important to most important.

4: Realistic wives

Why is it that when I worked so hard remembering poems, raiding feifs, and have half the kingdom hate me, only to marry and realize I can't even kiss my waifu? This isin't important but it would be nice to actually interact with my wife past just using her as an ingame keyboard to set up feasts.

*3: Shields actually break and wear down realistically *

In Warband if you were to break a shield, it would simply just fall on the ground, almost as if the strap fell down. Taleworlds could improve this would a simply fix like having the shield break in half or somethign similar. It would be awesome watching the shield wear down, like peices falling off, paint chipping, and then eventually break into a split board.

2: Companions have their own AI and decision making

Companions are not suppose to be normal soldiers. They are close friends that I trust to be able to make their own decisions on whats beneficial for the party. Dor example, if I were to employ Saberia the Battanian archer as a companion, I would expect her to not wait around for orders and actually take up a high spot by herself to snipe enemies.

And lastly,

1: Voice Acting

This I feel is the most important and I don't understand why Taleworlds won't implement this. I know that the player can yell orders now, but I want everyone to talk. It feels weird when I go to a town, and when Im talking to bandits ready to start fights, I can still hear crickets. Not fun at all and takes me out of the immersion.

What do you fellow butterlords think?



Submitted January 27, 2018 at 03:38AM by Astrisks http://ift.tt/2DGjpm9

Comments

Popular posts from this blog

Dickplomacy Reloaded 1.30, now with prostitution! (and tons of bug fixes, and the floris banking system.)

Full change list: Troop recruitment presentation by MitchPTI Ability for female player to prostitute themselves by IntelligencePending Dancers in feasts by IntelligencePending Modification to pre-sex scene by IntelligencePending Compile bug fixes by IntelligencePending Consolidation of camp settings menu by IntelligencePending Camera bug fix by IntelligencePending Moved shipyard to bottom of town list (Contrib by IntelligencePending) Mouse mode death cam default by IntelligencePending Slows down movement during scenes by IntelligencePending Updated background for gambling by IntelligencePending Join any side of a battle by NaglFaar Zaitenko's Reinforcement Script by Zaitenko Door bug fix by IntelligencePending Disguise bug fix by IntelligencePending Can force companion to stay without cheat mode by LilyModzStuff Import/Export NPCs by IntelligencePending Shield bash and decapitation, AI kicking by Ramaraunt, Xenoargh, Papa Lazarou, Theoris, Zarthas, Thick1988, and...

Optimal weapons in Smithing (Forging): a second, deeper (?), look - Blades/Heads + Guards/Banners and Accessories. Bit of a letdown

Hello everyone.It’s been one month since part 1 was released (This one https://www.reddit.com/r/Bannerlord/comments/12yqhq5/optimal_weapons_in_smithing_forging_a_first_look/ ).I’m here posting again to go forwards in the established direction from part 1.There will be a TL;DR section at the end. A little recap is in order: last time we crafted every single possible weapon in Bannerlord, but ignoring guards, pommels, grips, accessories (From now on, "Parts 2/3/4")... and only switched between different blades/heads ("Parts 1"), which I expected to determine the overall worth of the item much more than the other parts (This proved to be the case, according to today's data).Furthermore, there were no changes in size at all, so all components were crafted only in standard size. Again, I've updated the Google drive folder I've been using up until now. It contains a series of screenshots detailing the weapon's name (Which in turn is a combination of the...