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Just came back to bannerlord 1.3 something after two years

And I love every improvement or changement so far. Well I am 1 hour into a new campaign but I liked th new stealth system and just looking at the encyclopedia relations seems a bit more complex. Loved also the new small things such as troops shouting down your orders. So far soon cool BUT There is one thing which really suck for me and that is the new light system. I really can't see shit in battles, unless with a sun shining at midday. Other than that impossible to fight in the shadows at dawn or even afternoon. And I can't tell if the ai is better or I simply suck. Please tell me there is a fix to this because battles are just becoming a frustrating nightmare... submitted by /u/Plopita [link] [comments]

How to improve ingame immersion from Warband to Bannerlord

So I spent a night thinking about some improvements that IMO will improve immersion alot and help us butter ourselves when the game comes out. Of course, Taleworlds are free to do anything they want, but I want them to seriously consider these. I'll be listing them in order from least important to most important.

4: Realistic wives

Why is it that when I worked so hard remembering poems, raiding feifs, and have half the kingdom hate me, only to marry and realize I can't even kiss my waifu? This isin't important but it would be nice to actually interact with my wife past just using her as an ingame keyboard to set up feasts.

*3: Shields actually break and wear down realistically *

In Warband if you were to break a shield, it would simply just fall on the ground, almost as if the strap fell down. Taleworlds could improve this would a simply fix like having the shield break in half or somethign similar. It would be awesome watching the shield wear down, like peices falling off, paint chipping, and then eventually break into a split board.

2: Companions have their own AI and decision making

Companions are not suppose to be normal soldiers. They are close friends that I trust to be able to make their own decisions on whats beneficial for the party. Dor example, if I were to employ Saberia the Battanian archer as a companion, I would expect her to not wait around for orders and actually take up a high spot by herself to snipe enemies.

And lastly,

1: Voice Acting

This I feel is the most important and I don't understand why Taleworlds won't implement this. I know that the player can yell orders now, but I want everyone to talk. It feels weird when I go to a town, and when Im talking to bandits ready to start fights, I can still hear crickets. Not fun at all and takes me out of the immersion.

What do you fellow butterlords think?



Submitted January 27, 2018 at 03:38AM by Astrisks http://ift.tt/2DGjpm9

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