Skip to main content

How do I get the other clans in the kingdom to pass a policy they don't want to?

Is there a way to get other clans to change their vote or abstain? Ive been trying to get forgiveness of debt for what seems like forever, and no matter what I try, only me and Caladog ever vote for it. Is there some missing mechanic or is it just impossible? submitted by /u/AppalachiaPrometheus [link] [comments]

[VC] Berserkers

I'd always wondered how berserkers work, and recently stumbled on the answer. In case anyone else is curious:

# script_berserkermode_fortroop_on ("berserkermode_fortroop_on", #enter in berserker mode [(store_script_param, ":agent", 1), (try_begin), (agent_is_active,":agent"), (agent_is_alive,":agent"), (agent_get_horse,":horse",":agent"), (eq,":horse",-1),#not on horse (agent_set_animation, ":agent", "anim_berserker_trance", 1), (agent_play_sound,":agent","snd_berserker_trance"),###WARCRY SOUND (agent_set_damage_modifier,":agent",125), (call_script, "script_advanced_agent_set_speed_modifier",":agent",110), (agent_set_accuracy_modifier,":agent",50), (agent_set_reload_speed_modifier,":agent",60), (agent_set_slot,":agent",slot_agent_berserk_modeon,1), (agent_set_slot,":agent",slot_agent_berserk_cooldown,60), (agent_get_troop_id, ":berserker", ":agent"), (get_player_agent_no, ":player_agent"), (agent_get_team, ":team", ":player_agent"), (agent_get_team, ":team2", ":agent"), (try_begin), (eq,":team",":team2"), (str_clear, s1), (str_store_troop_name, s1, ":berserker"), (display_message,"@{s1} has entered trance!",0x000000), (try_end), (try_end),]), 

If I am reading that right, looks like a 25% bonus to damage and a 10% bonus to speed.

Then:

# script_berserk_cooldown_modeai_tigger ("berserk_cooldown_modeai_tigger", [(store_script_param, ":agent", 1), (agent_get_slot,":cooldown",":agent",slot_agent_berserk_cooldown), (val_max,":cooldown",0), (try_begin), (gt,":cooldown",0), (val_sub,":cooldown",10), (agent_set_slot,":agent",slot_agent_berserk_cooldown,":cooldown"), (agent_play_sound,":agent","snd_berserker_trance"),###WARCRY SOUND # (agent_set_animation, ":agent", "anim_berserker_trance", 1), (try_begin), #actions (le,":cooldown",55),#take initiative (ge,":cooldown",45),#take initiative #negative consequences, could attack to #everybody (store_random_in_range, ":rand", 1, 100), (try_begin), (ge, ":rand", 96), (neg | party_slot_eq, "p_main_party", slot_party_on_water, 1), #no charge in sea battle or coastal assault (store_current_scene,":current_scene"),(neq,":current_scene","scn_morrigan_lair"), (get_player_agent_no, ":player_agent"), (agent_get_team, ":team", ":player_agent"), (agent_get_team, ":team2", ":agent"), (agent_get_troop_id, ":berserker", ":agent"), (try_begin), (eq,":team",":team2"), (str_clear, s1), (str_store_troop_name, s1, ":berserker"), (display_message,"@{s1} has become uncontrollable!",0x000000), (try_end), (agent_set_team, ":agent", 6), #team 6 non used in battles # (agent_set_division, ":agent", 2), (team_set_relation, 6, 1, -1), #Teams (team_set_relation, 6, 2, -1), (team_set_relation, 6, 3, -1), (team_set_relation, 6, 4, -1), (team_set_relation, 6, 5, -1), (team_set_relation, 6, 7, -1), (agent_ai_set_aggressiveness, ":agent", 199), (agent_force_rethink, ":agent"), (team_give_order, 6, grc_everyone, mordr_charge), 

Looks like a 5% chance your berserker then goes nuts and attacks his friends once the berserker ability goes on cooldown. But not in sea battles, so that's nice I guess.

(else_try), (agent_ai_set_aggressiveness, ":agent", 199), (try_end), (try_end), (try_begin), (le,":cooldown",25),#is tired (ge,":cooldown",15),#is tired (agent_set_damage_modifier,":agent",60), (call_script, "script_advanced_agent_set_speed_modifier",":agent",70), (agent_get_troop_id, ":berserker", ":agent"), (get_player_agent_no, ":player_agent"), (agent_get_team, ":team", ":player_agent"), (agent_get_team, ":team2", ":agent"), (try_begin), (eq,":team",":team2"), (str_clear, s1), (str_store_troop_name, s1, ":berserker"), (display_message,"@{s1} is getting exhausted after the rage.",0xff3333), (try_end), (try_end), (else_try), (eq,":cooldown",0),#back to normal (agent_set_damage_modifier,":agent",100), (call_script, "script_advanced_agent_set_speed_modifier",":agent",100), (agent_set_accuracy_modifier,":agent",100), (agent_set_reload_speed_modifier,":agent",100), (agent_set_slot,":agent",slot_agent_berserk_modeon,0), #berserker off (agent_get_troop_id, ":berserker", ":agent"), (get_player_agent_no, ":player_agent"), (agent_get_team, ":team", ":player_agent"), (agent_get_team, ":team2", ":agent"), (try_begin), (eq,":team",":team2"), (str_clear, s1), (str_store_troop_name, s1, ":berserker"), (display_message,"@{s1} back to normal!",0xff3333), (try_end), (try_end),]), 

And then after that 5% chance of going nuts on you, they get tired and go down to 60% damage and 70% speed.

This seem completely not worth it to anyone else?



Submitted January 24, 2018 at 05:25PM by VoicesAncientChina http://ift.tt/2n8vq9a

Comments

Popular posts from this blog

Prophecy of Pendor - Early Game Guide

I love PoP and think it's the best thing since Sliced Person, but the early game is bloody brutal, especially if you're used to kicking ass and taking names in M&B vanilla. So I wanted to write an early game guide to share my experience and hopefully help someone else get into the mod without as much agony as I (and many others) experienced. Character Creation - Questions When you start character creation, the game hits you with a bunch of background story questions. My advice is to answer these however you like, building the backstory for your character that interests you and helps get you into the story. However , these questions have serious impacts on the game, most critically whether you can create Knights of the Griffon chapters with just money, and something called the Rumor Interval which sounds irrelevant but is the most important thing ever . For a deep read on the subject see the wiki https://pop3.fandom.com/wiki/Character_Creation Or for a quick "Just...

TaleWorlds Forums

Back when Bannerlord was announced, I vaguely remember that, in the announcement thread, people were discussing the choice of the title "Bannerlord." Does anyone else remember that? It was a useless topic to discuss, but I kept coming back because I was so hyped about the game and was hoping for more information about it. Submitted December 23, 2018 at 06:27AM by Genghis-Swan http://bit.ly/2PXSwvf