I’m a vasal with the Khuzaits and I feel like the AI is not doing me any favors. We were at war with Sturgia and the Aserai at the same time which was a nightmare because everyone was running north and south. Not at war with Sturgia anymore but as soon as we made peace with them Monchug went and declared war with the western empire. I have 15 fiefs and they all border the western empire. So while every place I own is getting attacked Monchug and all the other assholes have been fighting over Shibal Zumr Castle. One side takes it and back and forth so most of the army is over there. And I’m in the same situation over at Onica castle. I own it but they take it and then I take it back. No one is getting anywhere. I want to go on the offensive and take Zeonica but I just don’t have enough people and I don’t think I can get anymore. Any tips for this stalemate? And where do all their troops keep coming from? They keep coming with 1100 troop armies and I keep destroying them, shouldn’t the...
I'd always wondered how berserkers work, and recently stumbled on the answer. In case anyone else is curious:
# script_berserkermode_fortroop_on ("berserkermode_fortroop_on", #enter in berserker mode [(store_script_param, ":agent", 1), (try_begin), (agent_is_active,":agent"), (agent_is_alive,":agent"), (agent_get_horse,":horse",":agent"), (eq,":horse",-1),#not on horse (agent_set_animation, ":agent", "anim_berserker_trance", 1), (agent_play_sound,":agent","snd_berserker_trance"),###WARCRY SOUND (agent_set_damage_modifier,":agent",125), (call_script, "script_advanced_agent_set_speed_modifier",":agent",110), (agent_set_accuracy_modifier,":agent",50), (agent_set_reload_speed_modifier,":agent",60), (agent_set_slot,":agent",slot_agent_berserk_modeon,1), (agent_set_slot,":agent",slot_agent_berserk_cooldown,60), (agent_get_troop_id, ":berserker", ":agent"), (get_player_agent_no, ":player_agent"), (agent_get_team, ":team", ":player_agent"), (agent_get_team, ":team2", ":agent"), (try_begin), (eq,":team",":team2"), (str_clear, s1), (str_store_troop_name, s1, ":berserker"), (display_message,"@{s1} has entered trance!",0x000000), (try_end), (try_end),]),
If I am reading that right, looks like a 25% bonus to damage and a 10% bonus to speed.
Then:
# script_berserk_cooldown_modeai_tigger ("berserk_cooldown_modeai_tigger", [(store_script_param, ":agent", 1), (agent_get_slot,":cooldown",":agent",slot_agent_berserk_cooldown), (val_max,":cooldown",0), (try_begin), (gt,":cooldown",0), (val_sub,":cooldown",10), (agent_set_slot,":agent",slot_agent_berserk_cooldown,":cooldown"), (agent_play_sound,":agent","snd_berserker_trance"),###WARCRY SOUND # (agent_set_animation, ":agent", "anim_berserker_trance", 1), (try_begin), #actions (le,":cooldown",55),#take initiative (ge,":cooldown",45),#take initiative #negative consequences, could attack to #everybody (store_random_in_range, ":rand", 1, 100), (try_begin), (ge, ":rand", 96), (neg | party_slot_eq, "p_main_party", slot_party_on_water, 1), #no charge in sea battle or coastal assault (store_current_scene,":current_scene"),(neq,":current_scene","scn_morrigan_lair"), (get_player_agent_no, ":player_agent"), (agent_get_team, ":team", ":player_agent"), (agent_get_team, ":team2", ":agent"), (agent_get_troop_id, ":berserker", ":agent"), (try_begin), (eq,":team",":team2"), (str_clear, s1), (str_store_troop_name, s1, ":berserker"), (display_message,"@{s1} has become uncontrollable!",0x000000), (try_end), (agent_set_team, ":agent", 6), #team 6 non used in battles # (agent_set_division, ":agent", 2), (team_set_relation, 6, 1, -1), #Teams (team_set_relation, 6, 2, -1), (team_set_relation, 6, 3, -1), (team_set_relation, 6, 4, -1), (team_set_relation, 6, 5, -1), (team_set_relation, 6, 7, -1), (agent_ai_set_aggressiveness, ":agent", 199), (agent_force_rethink, ":agent"), (team_give_order, 6, grc_everyone, mordr_charge),
Looks like a 5% chance your berserker then goes nuts and attacks his friends once the berserker ability goes on cooldown. But not in sea battles, so that's nice I guess.
(else_try), (agent_ai_set_aggressiveness, ":agent", 199), (try_end), (try_end), (try_begin), (le,":cooldown",25),#is tired (ge,":cooldown",15),#is tired (agent_set_damage_modifier,":agent",60), (call_script, "script_advanced_agent_set_speed_modifier",":agent",70), (agent_get_troop_id, ":berserker", ":agent"), (get_player_agent_no, ":player_agent"), (agent_get_team, ":team", ":player_agent"), (agent_get_team, ":team2", ":agent"), (try_begin), (eq,":team",":team2"), (str_clear, s1), (str_store_troop_name, s1, ":berserker"), (display_message,"@{s1} is getting exhausted after the rage.",0xff3333), (try_end), (try_end), (else_try), (eq,":cooldown",0),#back to normal (agent_set_damage_modifier,":agent",100), (call_script, "script_advanced_agent_set_speed_modifier",":agent",100), (agent_set_accuracy_modifier,":agent",100), (agent_set_reload_speed_modifier,":agent",100), (agent_set_slot,":agent",slot_agent_berserk_modeon,0), #berserker off (agent_get_troop_id, ":berserker", ":agent"), (get_player_agent_no, ":player_agent"), (agent_get_team, ":team", ":player_agent"), (agent_get_team, ":team2", ":agent"), (try_begin), (eq,":team",":team2"), (str_clear, s1), (str_store_troop_name, s1, ":berserker"), (display_message,"@{s1} back to normal!",0xff3333), (try_end), (try_end),]),
And then after that 5% chance of going nuts on you, they get tired and go down to 60% damage and 70% speed.
This seem completely not worth it to anyone else?
Submitted January 24, 2018 at 05:25PM by VoicesAncientChina http://ift.tt/2n8vq9a
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