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Crafted weapon bug after loading

Hi, I just encountered this bug. After loading the game my crafted weapons have very small or zero stats. Javelins, 2h swords, 1h swords, polearms, all of them. I've been playing with mods for a long time, but now was the 1st time it happened to me. I saw some posts about this, but haven't found any solution for this. No game fixes, no mods. Do you have any idea how to prevent this bug, or what causes it? Any workarounds? submitted by /u/tothacka [link] [comments]

Unit command startegies

So I just got some pointers about how I use my units depending on the threat and was wondering what you guys do with the same threats. Such as Cavalry based enemies, Archer based enemies, seiges, defending seige, organized armies (Lord's armies, king armies) and infantry based enemies.

Cavalry units: I deal with them by putting all my ground units (archers, footman ect.) On high ground and I make them back tight together and the infantry just a foot in front of the archers and I make my cavalry charge. I usually bait cavalry into my infantry at the top of the hill and they just swallow them and once the enemy is down to small numbers I make everyone charge.

Archer and infantry: I set my archers on top of a hill or hump and set my infantry units at the base of the hill. And as Cavalry follows me I wait till enemy units are within throwing distance I make cavalry charge a flank and as soon as they make contact I make my infantry charge.

Sieges: I make cavalry follow me and I set up my infantry infront of my archers until I feel like the enemy is weaker or my archers run out of arrows and I send infantry first wait for the platforms to clear up a little then send in archers then send in everyone.

Organized enemies: I set it up like my counter infantry



Submitted January 25, 2018 at 01:35AM by shutdown343 http://ift.tt/2na60YM

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