Skip to main content

Just came back to bannerlord 1.3 something after two years

And I love every improvement or changement so far. Well I am 1 hour into a new campaign but I liked th new stealth system and just looking at the encyclopedia relations seems a bit more complex. Loved also the new small things such as troops shouting down your orders. So far soon cool BUT There is one thing which really suck for me and that is the new light system. I really can't see shit in battles, unless with a sun shining at midday. Other than that impossible to fight in the shadows at dawn or even afternoon. And I can't tell if the ai is better or I simply suck. Please tell me there is a fix to this because battles are just becoming a frustrating nightmare... submitted by /u/Plopita [link] [comments]

Combat AI in Bannerlord.

Is there anything concrete on this? Probably not.

However, I have a few hopes/needs/wants for BL AI and I'm curious what y'all think/feel.

1) Formations AI needs to be part of the base game. No more messy charges for fucks sake.

2) Different types of enemies should have different battle strategies, straight up. First in the sense that its okay to have a band of 8 looters charge recklessly, but actual armies lead by lords should behave like armies.

Further more there should, imho, be some cultural variations between strategies that reflect their different strengths. 1257ad, the mod, did Horse Archer AI well and horse-archer factions should have something similar.

Maybe the empire forms 3 battle lines versus a single mass-line/shield wall that northern cultures might favor? Its not like EVERYTHING needs to be distinct but I strongly feel there needs to be a behavioral distinction between foes. Fighting Aersai and Vlandians should FEEL different.

3) More individuality. I get this is probably a technical challenge & needs to be balanced by the amount of units on the field and reasonable processor expectations.

That said: I'm sure many of you notice that if you flank a mob in Warband the rear of the mob barely turns to face you as you cut down men with their backs to you. Having the rear-AI be capable of recognizing that and basically just turning to face you would be really nice.

4) Please please let the AI use archers/ranged in volleys. If you could get the AI to hold fire until certain ranges and things like that not only would they be more challenging with the same set of resources but it'd add a lot of cool, intense, moments to battles.



Submitted January 21, 2018 at 12:58PM by ComradeFresco http://ift.tt/2DnwOLQ

Comments

Popular posts from this blog

TaleWorlds Forums

Back when Bannerlord was announced, I vaguely remember that, in the announcement thread, people were discussing the choice of the title "Bannerlord." Does anyone else remember that? It was a useless topic to discuss, but I kept coming back because I was so hyped about the game and was hoping for more information about it. Submitted December 23, 2018 at 06:27AM by Genghis-Swan http://bit.ly/2PXSwvf

Worth a post.

These loading screen dudes are always looking at me like they’re judging me submitted by /u/Illustrious-Club1291 [link] [comments]