I mean I play it mainly as Role play, so winning it is not my goal, but I definitely want to be successful. Usually, getting first city is pretty hard, because having less than 200 troops, building siege camp, fending off enemy lords roaming around my siege camp requires big heap of luck. Then expanding the kingdom without clans is hard, even with two or three it gets hard against fully established kingdoms. However, weekly I see many posts about finished game, great strategic win, destroying whole kingdoms singlehandedly.... I am by no means beginner, having 2K+ hours in Warband (partially napoleonic wars as regiment member, but still many hours in Floris, Pendor and so on), 700+ hours in Bannerlord. I use Diplomacy, RBM so it is harder, but still... submitted by /u/Top_Leopard_9528 [link] [comments]
Would be interesting to have more different types of holdings the player can gain. For example in CK2 there are castles, towns and churches that the player can control. What if in Bannerlord the player could be a bishop of a Church or a Major of a town, each one encompassing unique events/tech trees/bonuses/gameplay etc. This would give opportunities to create more depth beyond basic revenue and troop garrisons. A few mods have attempted to flesh out this ideas (Manor system in Anno Domini 1257) but I'm thinking of a much more unique and expanded experience for Bannerlord.
Thoughts on how you would like this explored in bannerlord?
Submitted January 22, 2018 at 11:19AM by IMSOMANIAC http://ift.tt/2n1Gshg
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