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Those don't look like "Plains" to me.

So, I end up loading into a fight after reading the Auto Resolve where it says that the battle location takes place in the "Plains" as well as looking visually at where im located on the map with not a single tree in sight around me, and then i get a marsh surrounded by trees. Begs another question, if I would have auto resolved, would it have auto'd on that map I loaded into or would it have auto'd with a Plains modifier to cavalry/horse archer troops? submitted by /u/tjburke93123 [link] [comments]

Expanding upon holdings in Bannerlord

Would be interesting to have more different types of holdings the player can gain. For example in CK2 there are castles, towns and churches that the player can control. What if in Bannerlord the player could be a bishop of a Church or a Major of a town, each one encompassing unique events/tech trees/bonuses/gameplay etc. This would give opportunities to create more depth beyond basic revenue and troop garrisons. A few mods have attempted to flesh out this ideas (Manor system in Anno Domini 1257) but I'm thinking of a much more unique and expanded experience for Bannerlord.

Thoughts on how you would like this explored in bannerlord?



Submitted January 22, 2018 at 11:19AM by IMSOMANIAC http://ift.tt/2n1Gshg

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