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Is it possible to have captains without clan roles?

Hello so I wanted to recruit some captains for my party but I also wanted to be the one in all 4 clan roles but I know when you recruit a companion this dosent seem to be possible anymore. So my question is if I am able to change that so I can still be all clan roles submitted by /u/East_Profit6019 [link] [comments]

1257AD RELOADED SUBMOD v1.6

https://www.nexusmods.com/mbwarband/mods/6244

https://www.moddb.com/mods/anno-domini-1257/addons/1257-reloaded-submod

v1.6 (requires a new game)

  • Fixed/Improved a few scenes (most notably added a extra ladder to arab town siege scene).

  • Nerfed horse archers and horse throwers.

  • Fixed bug introduced in previous version where, due to a missing check, Guildmasters always told the player that he already had a enterprise in that town even if he didn't.

  • Vanilla sounds are now used for man's death, hit and yell sounds in battle.

  • Throwing weapons now do piercing damage but damage decreased.

  • Added dismounted versions of Knight Order Serjeants and Knights. For now they can only be obtained by rescuing prisoners in the Crusader States and Teutonic Order areas.

  • Crusader parties are now more varied (e.g. euro crusaders, scandinavian crusaders, etc).

  • In the previous versions, if the player selected anything other than 3 branches for their CTT troops, troops from the 3 branches still appeared as reinforcements. Since there was no way to select their stats and equipment, they stayed naked and weak. To fix that i added a half-assed fix that can be accessed under the reloaded menu under camp. If you selected anything other than 3 branches, go there and hit the option that reflect your choice. After that the troops from reinforcements as well as guards from fiefs scenes will be updated.

  • Fixed incorrect name for veteran welsh mercenary bowman.



Submitted September 17, 2018 at 01:02PM by AldebaranReborn https://ift.tt/2QGiVzF

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