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Tactics to win any battle with aserai as southern empire

Make a elite cataphract force of 50 than charge them to their horse division. Elite cataphracts are superior in all ways. Then, charge the horses on to the pikeman and archers then charge the soldiers and arrows. Dont forget that these has to be mostly legionaries. I hope my tips help. submitted by /u/Visible_Tax7920 [link] [comments]

1257AD RELOADED SUBMOD v1.6

https://www.nexusmods.com/mbwarband/mods/6244

https://www.moddb.com/mods/anno-domini-1257/addons/1257-reloaded-submod

v1.6 (requires a new game)

  • Fixed/Improved a few scenes (most notably added a extra ladder to arab town siege scene).

  • Nerfed horse archers and horse throwers.

  • Fixed bug introduced in previous version where, due to a missing check, Guildmasters always told the player that he already had a enterprise in that town even if he didn't.

  • Vanilla sounds are now used for man's death, hit and yell sounds in battle.

  • Throwing weapons now do piercing damage but damage decreased.

  • Added dismounted versions of Knight Order Serjeants and Knights. For now they can only be obtained by rescuing prisoners in the Crusader States and Teutonic Order areas.

  • Crusader parties are now more varied (e.g. euro crusaders, scandinavian crusaders, etc).

  • In the previous versions, if the player selected anything other than 3 branches for their CTT troops, troops from the 3 branches still appeared as reinforcements. Since there was no way to select their stats and equipment, they stayed naked and weak. To fix that i added a half-assed fix that can be accessed under the reloaded menu under camp. If you selected anything other than 3 branches, go there and hit the option that reflect your choice. After that the troops from reinforcements as well as guards from fiefs scenes will be updated.

  • Fixed incorrect name for veteran welsh mercenary bowman.



Submitted September 17, 2018 at 01:02PM by AldebaranReborn https://ift.tt/2QGiVzF

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