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What should I do here?

I’m a vasal with the Khuzaits and I feel like the AI is not doing me any favors. We were at war with Sturgia and the Aserai at the same time which was a nightmare because everyone was running north and south. Not at war with Sturgia anymore but as soon as we made peace with them Monchug went and declared war with the western empire. I have 15 fiefs and they all border the western empire. So while every place I own is getting attacked Monchug and all the other assholes have been fighting over Shibal Zumr Castle. One side takes it and back and forth so most of the army is over there. And I’m in the same situation over at Onica castle. I own it but they take it and then I take it back. No one is getting anywhere. I want to go on the offensive and take Zeonica but I just don’t have enough people and I don’t think I can get anymore. Any tips for this stalemate? And where do all their troops keep coming from? They keep coming with 1100 troop armies and I keep destroying them, shouldn’t the...

1257AD RELOADED SUBMOD v1.6

https://www.nexusmods.com/mbwarband/mods/6244

https://www.moddb.com/mods/anno-domini-1257/addons/1257-reloaded-submod

v1.6 (requires a new game)

  • Fixed/Improved a few scenes (most notably added a extra ladder to arab town siege scene).

  • Nerfed horse archers and horse throwers.

  • Fixed bug introduced in previous version where, due to a missing check, Guildmasters always told the player that he already had a enterprise in that town even if he didn't.

  • Vanilla sounds are now used for man's death, hit and yell sounds in battle.

  • Throwing weapons now do piercing damage but damage decreased.

  • Added dismounted versions of Knight Order Serjeants and Knights. For now they can only be obtained by rescuing prisoners in the Crusader States and Teutonic Order areas.

  • Crusader parties are now more varied (e.g. euro crusaders, scandinavian crusaders, etc).

  • In the previous versions, if the player selected anything other than 3 branches for their CTT troops, troops from the 3 branches still appeared as reinforcements. Since there was no way to select their stats and equipment, they stayed naked and weak. To fix that i added a half-assed fix that can be accessed under the reloaded menu under camp. If you selected anything other than 3 branches, go there and hit the option that reflect your choice. After that the troops from reinforcements as well as guards from fiefs scenes will be updated.

  • Fixed incorrect name for veteran welsh mercenary bowman.



Submitted September 17, 2018 at 01:02PM by AldebaranReborn https://ift.tt/2QGiVzF

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