Skip to main content

I can’t stop them!

I want kids but not at this rate! I have 6 wives and they’re always popping out babies! I even added a mod and it literally did nothing. I have no idea why I care so much. I feel like it’s gonna cause the game to crash or something after another 40 hours of this submitted by /u/Downtown_Cow5259 [link] [comments]

Shogun RP 2 (SRP2) mod for Mount & Blade: Warband

Hey all! Lockethot here, and I'm happy to get to work on this project! This mod was originally made by Ramaraunt, a philanthropist in the Taleworlds community who has disappeared lately. However, before he left, he created many great things, including a mod called ShogunRP, which brought Persistent World style gameplay to Japan. The mod was mainly played by LegionRP, a private role play group who used the mod for events. Today, I'm glad to announce that I have started work on a public version of this old mod, and I am already hosting both a 100 slot EU and a 100 slot NA server! However, please note that ShogunRP is a bit old and buggy, and will need some work before we can play on it again seriously. If you want to help bug testing, please get the final version of the original ShogunRP module here. You can also speak with me in my Discord community here. Since Ramaraunt was kind enough to do everything open source, it wont be long before I have this mod up to date, and even with new scripts bought from my friends and Infravider hosting! The official servers will include banks, personal houses, item saving, and many more Persistent World features that only item saving can provide.

I am also in need of trustable people to help me manage these servers. I need two Head Administrators (HA), one for North America and one for Europe. I also am looking for a Public Relations Manager to handle all that jazz for me so I can focus more on the coding aspects of this project. Please contact me if you are interested in taking on any of these roles!

I will soon open a Patreon page for those who wish to support me in my endeavors, which include these servers and others that will open for other things in the future. The money you donate will ONLY go to my projects, and I have no plans on keeping cash for myself. If I have a surplus of donations, the money will go to creating new servers in other mods or games, or will be saved for when times are more desperate. Due to both Taleworlds policy and my own opinions on how my servers should be run, donations will never earn you any benefit in-game in any server in my community.

Oh, and btw: the servers are all live! So go ahead and try the mod out. Don't forget to keep track of any bugs you find to tell me about so I can fix them.

https://www.moddb.com/mods/shogun-rp-2-srp2



Submitted September 30, 2018 at 06:16PM by LockeThot https://ift.tt/2xPyUDx

Comments

Popular posts from this blog

Help with the Subreddit's new Guide! Guide is in the Description and Link in the Comments⬇️

So I got the go-ahead to write a guide for the Mods to post and pin on top of the sub and while my 3000+ hours of Bannerlord and wide experience with speedrunning this quest covers a lot, I am sure that I might have missed some neat tips and tricks. Please also tell if there if something that needs closer clarification with more text or an image. The Bannerlord's Guide to Unite the Empire Written by Octavian_Exumbra So you want to unite the Calradian Empire? Well, my child, this is no simple matter. Many great rulers have attempted to Unite the quarrelling descendants of Calradios the Great under one cause and most have failed, so steel yourself great warrior for today you... I'm just messing with you. It's actually a fairly simple process, so let's just dive right into it. New Campaign: Starting off, we're picking Empire culture. When it comes to skills, you have more liberty, but if we want to do this as effectively as possible then we're mainly focusi...

Detailed Mariner Unit Analysis/Tier List for Campaign

TL;DR Tier List. These are my personal notes and I acknowledge it is just my opinion, just posted to hopefully help others S: Imperial Naute A: Battanian Skipari, Vlandian Nauta, Nord Huscarl, B: Sturgian Reaver, Nord Berserkr, Aserai Bahriyyah, C: Corsair Chief, Nord Skjaldbrestir, Nord Chosen of the Sky-God, Sea Raider Chief D: Various Convoy Guards, Nord Ulfhedinn, F: Nord Youngling Testing is done in actual campaign as well as using custom battles and the Retinue mod to look directly at stats/equipment. General Observations: Shields are required, otherwise you get shredded by ranged attacks. Skills and ship upgrades can boost shield health massively, with some like the Nord Decorated Shield crossing 2,000 hp! I've seen Huscarls with 20+ Javelins in their unbroken shield at the end of a battle. You can assume the high tier shields will not break in battle, meaning a single high damage hit creeping through is the best means of ranged attack rather than quantity. For ra...

Optimal weapons in Smithing (Forging): a second, deeper (?), look - Blades/Heads + Guards/Banners and Accessories. Bit of a letdown

Hello everyone.It’s been one month since part 1 was released (This one https://www.reddit.com/r/Bannerlord/comments/12yqhq5/optimal_weapons_in_smithing_forging_a_first_look/ ).I’m here posting again to go forwards in the established direction from part 1.There will be a TL;DR section at the end. A little recap is in order: last time we crafted every single possible weapon in Bannerlord, but ignoring guards, pommels, grips, accessories (From now on, "Parts 2/3/4")... and only switched between different blades/heads ("Parts 1"), which I expected to determine the overall worth of the item much more than the other parts (This proved to be the case, according to today's data).Furthermore, there were no changes in size at all, so all components were crafted only in standard size. Again, I've updated the Google drive folder I've been using up until now. It contains a series of screenshots detailing the weapon's name (Which in turn is a combination of the...