I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Japanese mythology is chock-full of legendary weapons posessed by great heroes, and although I am aware that this mod strives for historical accuracy, I would still like to find and take posession of arms that would be unique to me as a player, for example as a part of a quest or defeating high level geneŕal.
Submitted November 25, 2018 at 10:12AM by Nightmare797 https://ift.tt/2P4iq0h
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