I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
So at some point I can't retreat from battle any more. No matter how many troops I have if I tab in a battle I get taken prisoner.
After getting captured voluntarily by a group of bandits, everything is back to normal now. Someone on the forum suggested it is due to global variable not being registered properly. Guess I was tagged as defeated, so the player gets captured whenever he goes to the retreat screen.
However, I'm interested to know why the global variable wasn't registered correctly. I don't recall ever being defeated so the tag should be there in the first place. The game did froze about twice in the last 6 hours due to memory leak. My save game shows no sign of being corrupted otherwise. Should I roll back?
Submitted November 27, 2018 at 03:51PM by fireanddream https://ift.tt/2Q08iuK
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