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Those don't look like "Plains" to me.

So, I end up loading into a fight after reading the Auto Resolve where it says that the battle location takes place in the "Plains" as well as looking visually at where im located on the map with not a single tree in sight around me, and then i get a marsh surrounded by trees. Begs another question, if I would have auto resolved, would it have auto'd on that map I loaded into or would it have auto'd with a Plains modifier to cavalry/horse archer troops? submitted by /u/tjburke93123 [link] [comments]

ACOK 7.1 disable companions bickering/leaving

Hey butterlords. GOT S8 left me broken and empty, trying to fill the void with Warband mods.

Saw the new version of ACOK, figured I'd give it a spin. I don't necessarily want to analyze outdated spreadsheets to assemble my functional party of companions though, I'd rather just pick the 8 that most the look interesting in the tavern and get on with it.

Reading through the old threads about how to keep companions who dislike each other it seems like there are some pretty simple fixes. Edit the strings, save the text documents, live a good life.

Sadly, the text documents appear to have been updated, and the old fixes don't work. Everyone's still doing that petty M&B companion thing where someone looks at them funny at the campsite and now they've got a stupid interparty blood feud going on.

Anyone have a modern solution for 7.1 ACOK? I'd love help from y'all if anyone's familiar with this.



Submitted May 25, 2019 at 01:00PM by IRushPeople http://bit.ly/2HCDLxa

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