Skip to main content

Tactics to win any battle with aserai as southern empire

Make a elite cataphract force of 50 than charge them to their horse division. Elite cataphracts are superior in all ways. Then, charge the horses on to the pikeman and archers then charge the soldiers and arrows. Dont forget that these has to be mostly legionaries. I hope my tips help. submitted by /u/Visible_Tax7920 [link] [comments]

How I think invading should work

NOTE: This post is NOT a rant. This is just an idea I came up while playing today.

You know that thing when another faction marches past like 5 fiefs just to take another faction's city? The perfect example for this is Swadia, whose cities get taken over like 25 minutes into the game. And I just find that silly.

If another army can march straight to another faction's city and take it, then what is even a point of a castle? To just be there?

The little amount of medieval knowledge I posses tells me that castles/forts were used to scout enemy movement, to host a lord's family, to stand as a border between an invading army and the faction, to harass enemy armies by attacking their forager parties/scouts and so on.

Imagine this: Canada and the US go to war. Canada launches an invasion, and instead of making progress down South, they just straight up march do Philadelphia and boom. Philadelphia is a Canadian city now. Doesn't matter that it's still surrounded by hostile territory.

And that's exactly what happens in Warband. A faction takes a city from another faction, and you just have this weird blub when looking at the minimap (If u use a mod that allows you to do that)

I also don't get how armies can literally pass trough castles without anything happening. It would bring so much more depth to the game if castles kinda blocked armies from passing near them, allowing factions to hold chokepoints, like in canyons, between rivers or mountains, bridges.

I think that there should be something done about this. It would make invading another faction so worth so much more planning, rather than just clicking on a city with your superior army.

Some ideas:

- Castles would have this "defensive circle" whose raidus would depend on the number of men holding it, which would prevent any army from passing near it. So a commander could make two decisions: He could march around the settlement's "defensive circle", which would prolong his way or potentially block it if the settlement is placed between two natural barriers, or he could march straight to the settlement to take it.

- Entering enemy territory would instantly start harming your army. The longer you staid, the lower the morale of the army would get. Your food supplies would drain more quickly than usual. There would be a chance of your army getting harassed by enemy skirmish parties. So - the longer you stay in enemy territory, the higher the chance of your army being collapsed by the lack of food and low morale.

These are just a few, probably flawed ideas I came up with just recently. I could be missing out on so many things.

What do you guys think?



Submitted May 22, 2019 at 12:56PM by Lecno_New http://bit.ly/30ESi2L

Comments

Popular posts from this blog

TaleWorlds Forums

Back when Bannerlord was announced, I vaguely remember that, in the announcement thread, people were discussing the choice of the title "Bannerlord." Does anyone else remember that? It was a useless topic to discuss, but I kept coming back because I was so hyped about the game and was hoping for more information about it. Submitted December 23, 2018 at 06:27AM by Genghis-Swan http://bit.ly/2PXSwvf

Dickplomacy Reloaded!

Hello everyone! :D I just made a mod, it's called Dickplomacy Reloaded. Basically it adds the functionality that you would find in normal mods, such as Dynamic Troop Trees, Custom Troop Trees, Freelancer, Tournament Play Enhancements, Single Screen Character Creation, and Rubiks World Map into Dickplomacy. ^-^ It also doesn't require WSE, but you still need the older (exe) version of Warband that comes with Dickplomacy. (Though I haven't tested it with the newest version of Warband so it might work.) Also, if you do decide to download it, please ignore (DO NOT USE) the "content options" folder, it is legacy, and the mod is compiled from source with all features. (This mod includes source btw) https://www.nexusmods.com/mbwarband/mods/6243/?tab=description Also, I am hoping to support it in the future, i.e through content updates and bug fixes. I hope everyone likes it!! :D Submitted August 11, 2018 at 09:48PM by amazing_lily https://ift.tt/2KMd9rK

Bannerlord + ArtMoney. Who uses with?

Money -- no problem. Troops -- no problem. Attribute & Focus points -- no problem. Renown -- no problem. Inventory stuff (weapons, armor etc.), food, goods -- no problem. Even smithy stamina is no problem at all. But how do I can search and modify xp for upgrading my battle & other perks? For example: I want crossbow skill 250, what algorithm? Thanks. submitted by /u/kyiv [link] [comments]