I know a lot of players don't stick to a monotone cultural getup when they play, but a lot of players probably do what I do; try to stick to culturally appropriate armours and weapons for the culture I am playing. I take this mentality with me to smithing as well, where I try to smith and use weapons that suit my characters culture appropriately. But I have some exceptions; I often use animal pelts for shoulder armour when playing as a Vlandian or Imperial. If I play as a Sturgian I may use some Khuzait armour. And if I play as a mercenary or Lord for a different cultural faction than my character is from, I may use a mix of regional armours and use my own culture for a weapon. Example; I played a Nord corsair mercenary for the Empire. I used gilded scale Imperial armour with gilded scale shoulderguards, golden pirate gauntlets and boots, and a brass Aserai helmet with a Nord one handed sword with gilded pummel and handguard. Anyone else give themselves similar cultural restrict...
Honestly, I loved MB when I played it a decade ago, and I still love it. The melee system is simple, but deep. Not like Chivalry or Mordhau which introduced all these complicated, stupid, things like feints and morphs. MB has these mechanics, but they aren't deliberate, they're simply a facet of the base system.
I like that MB allows you feint into your block, as opposed to these games, where it feels more like Street Fighter than a medieval combat game. MB never tried to force you to memorize animation timings or when to feint or morph, it just let you play.
I hope to play Bannerlord soon, because I miss playing a good melee game, built on fundamentals, instead of cheese.
Submitted May 18, 2019 at 01:36PM by versipelis http://bit.ly/2WSpIJ4
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