I know a lot of players don't stick to a monotone cultural getup when they play, but a lot of players probably do what I do; try to stick to culturally appropriate armours and weapons for the culture I am playing. I take this mentality with me to smithing as well, where I try to smith and use weapons that suit my characters culture appropriately. But I have some exceptions; I often use animal pelts for shoulder armour when playing as a Vlandian or Imperial. If I play as a Sturgian I may use some Khuzait armour. And if I play as a mercenary or Lord for a different cultural faction than my character is from, I may use a mix of regional armours and use my own culture for a weapon. Example; I played a Nord corsair mercenary for the Empire. I used gilded scale Imperial armour with gilded scale shoulderguards, golden pirate gauntlets and boots, and a brass Aserai helmet with a Nord one handed sword with gilded pummel and handguard. Anyone else give themselves similar cultural restrict...
This chart seems to be completely wrong https://2img.net/h/s26.postimg.cc/5mkqp9ji1/Untitled-1.png because the game just hands out negative traits for absolutely no reason. I just dropped from healthy to unhealthy despite literally having more food variety (triple digit morale bonus!) and food in general than the previous week, and I got Faithless despite having triple digit Piety and donating and praying at the church constantly WHILE I WAS IN THE MIDDLE OF A CRUSADE
Is there any way to turn this broken system off?
Submitted May 16, 2019 at 08:30PM by Chucklfudge http://bit.ly/2HnVrfQ
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