I started a new campaign for the first time since war sails released and I almost immediately noticed many quests were not generating. No transport merchants, caravan ambush, army of poachers, extortion by deserters, etc. only quests were gang leader. Thats when I noticed these quests weren’t spawning because they require certain persmaters like security < 50 or something (I made this value up) and almost every settlement in the game is sitting at or close to 100 security. It really makes the early game a slog and towns have no chance to rebel because security is too high. I think it’s mostly due to huge garrison sizes, did TW change something with town security or how many troops get donated to garrisons or something ? submitted by /u/Straight-eerie [link] [comments]
Minor nitpick like an asshole. The slits on this guys helmet are waaaaayyy too big. Illustrations of helmets with eye slits are very, very thin for obvious reasons. ( Also unless the man has glued some hair to the helmet, that is a beard going through it). Please delay it again for 3 more years tyvm
https://ift.tt/2rd4J9c
Submitted December 20, 2019 at 01:04PM by Wayyzzz https://ift.tt/2PGkG0Y
Submitted December 20, 2019 at 01:04PM by Wayyzzz https://ift.tt/2PGkG0Y
Comments
Post a Comment