I know a lot of players don't stick to a monotone cultural getup when they play, but a lot of players probably do what I do; try to stick to culturally appropriate armours and weapons for the culture I am playing. I take this mentality with me to smithing as well, where I try to smith and use weapons that suit my characters culture appropriately. But I have some exceptions; I often use animal pelts for shoulder armour when playing as a Vlandian or Imperial. If I play as a Sturgian I may use some Khuzait armour. And if I play as a mercenary or Lord for a different cultural faction than my character is from, I may use a mix of regional armours and use my own culture for a weapon. Example; I played a Nord corsair mercenary for the Empire. I used gilded scale Imperial armour with gilded scale shoulderguards, golden pirate gauntlets and boots, and a brass Aserai helmet with a Nord one handed sword with gilded pummel and handguard. Anyone else give themselves similar cultural restrict...
I've noticed that MOST of the governor perks in the skill trees will specify SETTLEMENT. There are just a couple that specify CASTLE. For instance, the stewardship perk DRILL SERGEANT gives -5% garrison wages in the governed SETTLEMENT. The next available governor perk is STIFF UPPER LIP which gives -20% garrison wages in the governed CASTLE. So am to assume that if it specifies SETTLEMENT it will not apply to a castle and if it specifies CASTLE it will not apply to a settlement?
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