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So what's the point of alleys now that sneaking missions exist?

I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]

Is Armor Status toggleable in Realistic Battle Mod?

Hello everyone,

I'm using RBM for the first time in my current playthrough. My armor status icons now show my helmet, gloves and horse armor as red and after some digging in the changelogs on Nexus I found out that this means those armor pieces are broken. However, there is no indication in the inventory that they are not still giving me full protection. I unfortunately couldn't find any further info on the mod's Nexus page about the armor rework, so now I have a couple of questions:

  • Does the "red" status actually reduce the armor those pieces provide to 0 even though the inventory doesn't show it?
  • Is there a way to repair damaged armor or do I need to buy new pieces every time?
  • Can I disable only the armor rework without disabling the rest of RBM? In the mod options, I only found a button to disable the armor status GUI.
  • Will all my "red" armor pieces be good as new after disabling the armor rework or the entire mod?
submitted by /u/holzkopf3D
[link] [comments]

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