I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Posting a meme every day until people stop bribing me day 135(Hot take: they are all badly designed, KG and Fians being able to do everything is bad game design, and all the others are basically the same unit. and I don't care if the Druzzina are historical, they aren't fun.)
https://ift.tt/vxc1ihV
Submitted November 27, 2023 at 11:11PM by Ph4d3r https://ift.tt/IdkMJq3
Submitted November 27, 2023 at 11:11PM by Ph4d3r https://ift.tt/IdkMJq3
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