I just came back to the game after a year hiatus, and I'm thrilled they finally actually added mechanics rather than just doing endless bug and balance patches that somehow break every mod with every patch. I discovered the sneaking tutorial, and then found out that basically every stealth kill or every other stealth kill gives a level of roguery. (5 focus points) now I'm wondering what's the point of alleys anymore. They were never particularly good, but at least there was an argument to be made that they increased roguery. But now that I can just go farm hideout stealth missions, earn way more money, keep my companions in my party, and not gain crime in the process, I'm wondering what purpose alleys serve anymore? (Alley income should be ×10 imo) submitted by /u/forfor [link] [comments]
Howdy folks. I've been experimenting with a playstyle that I haven't tried yet in Bannerlord which is essentially a more traditional knight with polearm on horseback. Solo, no units on my side.
I've been trying to practice on looters, mountain bandits, and what not but I feel like it's such a precarious way to fight because it feels like I get poked at my legs for 100 damage so often such that if the enemy has a polearm at all I'm doomed.
I imagine this becomes easier when you have an elite horse, horse armor, and your own armor; but I'm wondering what tips and tricks y'all have for navigating these fights early on before you have all those things?
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